[ut2003io] ut2003demo 2226: mouse/keyb issue and can't benchmark
ashridah at icculus.org
Mon Jun 23 23:31:58 EDT 2003
On Tue, 2003-06-24 at 03:34, Josh McKinney wrote:
> On approximately Mon, Jun 23, 2003 at 07:47:25PM +1000, Andrew Pilley wrote:
> > On Mon, 2003-06-23 at 07:06, Dexter Filmore wrote:
> > > System setup: AMD AthlonXP with Slackware 9.0, glibc 2.3.1, custom 2.4.20 with
> > > ATI fglrx 2.9.12 module driving a Radeon 9700 in XFree86 4.3, ut2003 demo
> > > build 2226. Game engine itself works just fine, but three issues:
> > >
> > > 1. Mouse. no matter how I set up the mouse for in-game, at a flick of the
> > > wrist acceleration kicks in so bad that I can't tell what direction the
> > > character will be facing the next moment. Even if I crank up accel threshold
> > > to 100, sensitivity is at 7.50. Tried lower values, too, but seems to be an
> > > accel issue, not sensitivity. What can I do here?
> I had what sounds like the same problem here. I found out it was all
> the fault of the mouse on my end. I had a first edition Intellimouse
> optical. I i moved it to fast I would just end up spinning around in a
> circle or something. Upgraded to a Logitech MX700 and it has been great
> ever since.
Most early optical mice had great problems, due to too low a resolution.
you could get them VERY confused by using them on particular surfaces,
or moving them so fast they get lost, and move in odd directions.
i agree tho. the MX700 has a MUCH higher scanning resolution, i
definently recommend it, or if you're not really interested in such an
expensive mouse (it's wireless+rechargable, and takes a tiny bit of
getting used to due to the offset sensor) then get the mx300. that's a
standard usb optical mouse, complete with cord, but the same resolution.
half-way in between is the mx500, with cord, but the mx700's odd shape
and extra buttons.
I definently recommend either. http://www.dansdata.com/logitech_mx.htm
is a review of all three of the MX series mice from logitech.
Andrew Pilley <ashridah at icculus.org>
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