[ut2003io] Frame Rate Questions

Jeff Woods klaatu at fnordco.com
Sat Jan 18 00:40:45 EST 2003

On Monday 31 December 2001 11:06 pm, Paul Berger wrote:
> On Thu, 2003-01-16 at 11:12, Matt Thrailkill wrote:
> > If you are able to crank the video settings and not measure any
> > in performance, chances are the video card isn't bogging down
because its
> > sitting around waiting for your processor, so all the resources
that are
> > idle from waiting on the cpu just go to letting you run @ higher
> > settings.  I would expect that if you dropped a faster cpu in there,
> > you'd get higher framerates - a larger increase than if you were
to drop
> > a faster video card in there.
> I confirmed my thoughts that I was CPU limited by running
> flyby-antalus.sh five times then boosting my FSB to 145 and re-running
> the flyby again.  I managed to get a about a 10% boost on low & average
> and a 8% on max & score.
> Looks like the game engine is the bottleneck ::sigh:: I guess I need
> more CPU.  Last game I got a new system because was Desent 3, and when
> Loki released a Linux Version I finally able to delete my windows
> partition.
> Paul

One way to conserve some CPU cycles is to change your UT2003.ini file.


and change it to Channels=16

Apparently mixing takes up a good chunk of the CPU time, since this
improved my FPS on busy servers significantly.

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