[ut2003io] Linux client and passworded servers: possible workaround

Ryan C. Gordon ryan at epicgames.com
Sat Jan 4 14:31:56 EST 2003

> Could this be inserted into a next patch or is this workaround final....

I'm still not sure why the workaround is necessary, but when I know how 
to get this to work without it, it'll go into a patch.


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