[ut2003io] [OT] Linux version of Unreal2

Dana Olson dana at mandrakeusers.org
Sun Apr 20 23:24:04 EDT 2003

UT2003 did use OpenAL right off the bat.

The problem is DirectX. If developers had a reason to use OpenGL over
Direct3D, then we would be laughing... I just hope that OpenGL 2.0 will
be attractive...

If I were a [real] developer, I sure would prefer to do it in Linux. I
can't count the number of times I've lost code in Windows due to the
editor crashing or Windows dying.

And I can't count the number of times that my Linux code editor has
locked up, because it hasn't. :p

Blah blah blah.

On Sun, 2003-04-20 at 19:02, Matthias Bach wrote:
> Hash: SHA1
> Am Montag, 21. April 2003 00:34 schrieb Michiel El Muerte Hendriks:
> > On Mon, Apr 21, 2003 at 12:23:28AM +0200, Matthias Bach wrote:
> > > well, would be easier at least, as most linux-libs run on many more
> > > platforms ... SDL and OpenAL for example ....
> >
> > SDL and OpenAL were designed to be used on multiple platforms, they are
> > not linux-libs.
> i know that, but they are libs commonly used for linux-game development. linux 
> uses many libs done for many platforms. many linux systems are using the gnu 
> c-libs e.g. ;)
> - -- 
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