[ut2003io] Map editing

Adam Luchjenbroers adam at luchjenbroers.com
Fri Sep 20 21:39:53 EDT 2002

> UnrealEd links against the engine's libraries, so the same code manages
> maps in the game and the editor. The format is complicated, and it's
> subject to change rapidly (sometimes between patches), so it's a moving
> target.

Could a Linux editor use the same libraries, or would releasing documentation 
for those libraries present a problem?

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