[ut2003io] Map editing
vogel at epicgames.com
Fri Sep 20 02:37:02 EDT 2002
And as almost everything gets serialized by tag you can savely move stuff
around, insert or delete without breaking backward compatibility. Short: you
don't want to open our binary files in anything but the engine :)
-- Daniel, Epic Games Inc.
> -----Original Message-----
> From: Ryan C. Gordon [mailto:ryan at epicgames.com]
> Sent: Friday, September 20, 2002 2:23 AM
> To: ut2003 at icculus.org
> Subject: Re: [ut2003io] Map editing
> > Would be an interesting challenge.
> Perhaps, but I checked; no file formats exposed. Mostly they are just
> serialized classes, so we don't even have official docs on the format.
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