[ut2003io] Map editing

Adam Luchjenbroers adam at luchjenbroers.com
Fri Sep 20 02:04:53 EDT 2002

> I'd rather have it at icculus.org :)

If they'd host me.

I'd probably write something like a map viewer first (as practice), this would 
also provide the OpenGL viewer for the editor.

Does anybody know if UT/UT2k3 maps are compiled (like Quake1/2/3 maps, you 
write to a .map file then run a program that translates that into the format 
used ingame) or written directly?

Would be an interesting challenge.

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