[ut2003io] UT2003 linux demo patch changelog

bus_error bus_error at fragism.com
Tue Sep 17 23:35:28 EDT 2002


Excellent - worked like a charm.

Thanks Daniel!

-bus

----- Original Message -----
From: "Daniel Vogel" <vogel at epicgames.com>
To: <ut2003 at icculus.org>
Sent: Tuesday, September 17, 2002 5:21 PM
Subject: RE: [ut2003io] UT2003 linux demo patch changelog


> Ryan, it seems you forgot to patch Packages.md5 :)
>
> Just copy over the Packages.md5 from the patched Windows client to your
> Linux server and everything should be fine.
>
> -- Daniel, Epic Games Inc.
>
> > -----Original Message-----
> > From: bus_error [mailto:bus_error at fragism.com]
> > Sent: Tuesday, September 17, 2002 11:14 PM
> > To: ut2003 at icculus.org
> > Subject: Re: [ut2003io] UT2003 linux demo patch changelog
> >
> >
> > Any idea what's happening here?
> >
> > I patched my windows client - patched one of my linux servers and I
can't
> > join the patched Linux server - I can join my unpatched Linux
> > server and my
> > pathed Win32 server with no problems though ...
> >
> >
> > Log: Bringing Level CTF-Citadel.myLevel up for play (0) appSeconds:
> > 0.000041...
> > Log: 8 ANTIPORTALS
> > Log: Spawning new actor for Viewport WindowsViewport
> > ScriptLog: Team 0
> > ScriptLog: Login: bus_error
> > Log: Possessed PlayerPawn: PlayerController Entry.PlayerController
> > Log: PlayerController got player WindowsViewport
> > Log: No ScoreBoardType specified in GameInfo
> > Log: Allocating 16384 byte dynamic index buffer.
> > Log: Allocating 65536 byte dynamic vertex buffer.
> > Log: Finished precaching geometry in 0.429 seconds
> > Log: Finished precaching textures in 0.010 seconds
> > DevNet: Level client received: CHEAT
> > ScriptLog: PlayerController::ProgressCommand
> > menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
> > ScriptLog: GUIController::OpenMenu - Attempt to open menu
> > [XInterface.UT2NetworkStatusMsg]
> > ScriptLog: GUIController::MenuMouseSens=1.25
> > ScriptLog: GUIComponent::LoseFocus - Control==None
> > DevNet: Level client received: CHEAT
> > ScriptLog: PlayerController::ProgressCommand
> > menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
> > DevNet: Level client received: CHEAT
> > ScriptLog: PlayerController::ProgressCommand
> > menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
> > DevNet: Level client received: CHEAT
> > ScriptLog: PlayerController::ProgressCommand
> > menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
> > DevNet: Level client received: CHEAT
> > ScriptLog: PlayerController::ProgressCommand
> > menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
> > DevNet: Level client received: CHEAT
> > ScriptLog: PlayerController::ProgressCommand
> > menu:XInterface.UT2NetworkStatusMsg Corrupted Connection!
> > Log: URL: Adding default option Name=bus_error
> > Log: URL: Adding default option Class=Engine.Pawn
> > Log: URL: Adding default option Character=Jackyl
> > Log: URL: Adding default option team=0
> > Log: Browse:
> >
Index.ut2?failed?Name=bus_error?Class=Engine.Pawn?Character=Jackyl?team=0
> > Log: Failed; returning to Entry
> > Log: ###### UnGame::Browse:
> >
Index.ut2?failed?Name=bus_error?Class=Engine.Pawn?Character=Jackyl?team=0
> > Log: GP=FALSE
> >
> >
> > and on the server side ...
> >
> >
> > NotifyAcceptingChannel Control 0 server Level
> > CTF-Citadel.myLevel: Accepted
> > NotifyAcceptingConnection: Server myLevel accept
> > Open myLevel Tue Sep 17 20:09:06 2002 24.126.200.174:1140
> > NotifyAcceptingChannel Control 0 server Level
> > CTF-Citadel.myLevel: Accepted
> > Level server received: EPIC
> > 984C862C4617AAF309D167BB1E048A065c277e35ad0442f6908ae7157264261c
> > Found an invalid package with guid: 984C862C4617AAF309D167BB1E048A06
md5:
> > 5c277e35ad0442f6908ae7157264261c
> > Level server received: EPIC
> > DA55A05F47CE92DAEBFEB3AAD7F0E1308f5a65bf364a7be0dfdff1171749ad99
> > Found an invalid package with guid: DA55A05F47CE92DAEBFEB3AAD7F0E130
md5:
> > 8f5a65bf364a7be0dfdff1171749ad99
> > Level server received: EPIC
> > B60246ED49E04DB42305C3B9F27FAB34eeae23157c831b112999a472998ecddd
> > Found an invalid package with guid: B60246ED49E04DB42305C3B9F27FAB34
md5:
> > eeae23157c831b112999a472998ecddd
> > Level server received: EPIC
> > 3107CFC64930F202188C82A8048B0696f87a0fea2a7cb4b206b4a8fd1948205c
> > Found an invalid package with guid: 3107CFC64930F202188C82A8048B0696
md5:
> > f87a0fea2a7cb4b206b4a8fd1948205c
> > Level server received: EPIC
> > 6D2510DB496C461F1AB45B81995F1A1Dc68a2d07d63116186110bfb899eb6388
> > Found an invalid package with guid: 6D2510DB496C461F1AB45B81995F1A1D
md5:
> > c68a2d07d63116186110bfb899eb6388
> > Level server received: EPIC
> > 6FDB2431459DD2962C440C8F255E5C43a783d30b4a12520ce6541e40e1ea44d3
> > Found an invalid package with guid: 6FDB2431459DD2962C440C8F255E5C43
md5:
> > a783d30b4a12520ce6541e40e1ea44d3
> > Close TcpipConnection Tue Sep 17 20:09:07 2002
> >
> >
> > I'm watching a boatload of these scroll by and the server had previosuly
> > been full constantly ...
> >
> > BTW - I rolled my client back to the initial demo release and I
> > can connect
> > and play with no problems - just the patched version of the
> > client seems to
> > be getting rejected.
> >
> >
> >
> > -bus
> >
> >
> > ----- Original Message -----
> > From: "Ryan C. Gordon" <ryan at epicgames.com>
> > To: <ut2003 at icculus.org>; <utservers at epicgames.com>
> > Sent: Tuesday, September 17, 2002 4:19 PM
> > Subject: [ut2003io] UT2003 linux demo patch changelog
> >
> >
> > >
> > > Here's the list of things that are applicable to the Linux demo patch:
> > >
> > > - Fixed initial framerate hitches in network play.
> > > - Fixed the jittery screen updates in the server browser when sorting
by
> > > ping.
> > > - Fixed a possible DoS attack in the server code.
> > > - Fixed a few other minor potential crashes.
> > > - Benchmarking shell scripts are now supplied.
> > > - Dirs that need to exist in $HOME/.ut2003 are created as needed
(fixes
> > > benchmarking).
> > > - Fixed window centering to better support Xinerama displays.
> > > - Much enchanged FAQ in the README.linux file.
> > > - Fixed bug with logfile creation (may be win32 specific; not sure).
> > > - If "xterm" is in your $PATH, launching a dedicated server from the
> > > client's "host a game" menus will use it. This fixes the problem of
> > > originally running the client from an icon and losing the dedicated
> > > server's console output to the ether.
> > > - probably other stuff.
> > >
> > > I don't know if this has hit the mirrors; has anyone seen it yet?
> > >
> > > --ryan.
> > >
> > >
> > >
> >
>




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