[ut2003io] Different benchmarks?

Daniel Vogel vogel at epicgames.com
Sat Sep 14 16:47:59 EDT 2002


Botmatches are OS/compiler dependent. Try the flybys.

-- Daniel, Epic Games Inc.

> -----Original Message-----
> From: Lean Fuglsang [mailto:lean at omnia.dk]
> Sent: Saturday, September 14, 2002 4:43 PM
> To: ut2003 at icculus.org
> Subject: Re: [ut2003io] Different benchmarks?
>
>
> On lør, 2002-09-14 at 22:38, Matthew Arnold wrote:
> > After benchmarking the Linux and Windows versions of the demo,
> I noticed
> > that the botmatch-citadel benchmark is not the same in both OSes. For
> > example, in the Windows version, when the blue player jumps in the hole
> > leading to his flag, someone immediately gibs as soon as he lands. In
> > the Linux version, he just runs off to the right. Also, in the Windows
> > version, a red player jumps down the hole leading to his flag. That
> > doesn't happen at all in the Linux one. Similarly, in the Linux
> version,
> > two red players are on a bridge and they see someone gib quite
> > spectacularly in the entrance to one of the bases. That doesn't happen
> > in the Windows version.
> >
> > Thoughts?
> >    Matt
> As far as I can tell from the bat files, it just runs a botmatch for 77
> seconds - it doesn't even run a demo.
>
>




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