[ut2003io] Linux patch is here!

Jeff jm at icculus.org
Sat Oct 26 11:21:38 EDT 2002


Am I the first who gets to see this?

[judecca at lucid judecca]$ sh ut2003lnx_full2126.sh.bin 
Verifying archive integrity... All good.
Uncompressing Unreal Tournament 2003 for GNU/Linux 2126
patch.....................................................................
./update.sh: line 62: 24886 Segmentation fault      loki_patch --verify
patch.dat
The program returned an error code (1)

Jeff


On Sat, 2002-10-26 at 04:00, Ryan C. Gordon wrote:
> ...here it is, almost completely untested!
> 
> Either fire up the autoupdater or grab:
> 
>   Dedicated server only:
>    http://unreal.epicgames.com/linux/ut2003/ut2003lnxded-2126.sh.bin
> 
>   Retail discs (client and server):
>    http://unreal.epicgames.com/linux/ut2003/ut2003lnxded-2126.sh.bin
> 
>   Changelog which applies to both server-only and retail:
>    http://unreal.epicgames.com/linux/ut2003/ut2003lnx_full2126.sh.bin.txt
> 
> 
> And run that as the user you installed the game as.
> 
> 
> PLEASE NOTE that this will have problems if you edited your Default.ini 
> or DefUser.ini files (which you shouldn't have done anyhow.  :)  ). 
> Either copy those files back from the original install, or do a clean 
> install.
> 
> PLEASE NOTE that you will need to update your your .INI files as Steve 
> Polge mentioned previously on the list. The easiest way to do this is to 
> just nuke what you've got and let the game recreate a UT2003.ini file 
> for you based on the updated Default.ini files, but you admins are 
> clever; you'll figure it out. Most clients can just nuke the 
> $HOME/.ut2003 dir.
> 
> PLEASE NOTE that this is still considered beta software, unless it works 
> really well, in which case it will be the official release.
> 
> PLEASE NOTE that bugs for the Linux version should be reported to 
> https://bugzilla.icculus.org/, where the entire burden of ignoring your 
> bug reports lays on the shoulders of the Linux devteam. If you report 
> them to Infogrames or Epic, it will take much longer for your bug report 
> to get officially ignored.
> 
> 
> MIRRORS:
> 
> Each patch is only five megabytes or so, but moving the bandwidth burden 
> off Epic ASAP is greatly appreciated. Please grab all three files for a 
> given patch:
> 
>    http://unreal.epicgames.com/linux/ut2003/ut2003lnx_full2126.sh.bin
>    http://unreal.epicgames.com/linux/ut2003/ut2003lnx_full2126.sh.bin.md5
>    http://unreal.epicgames.com/linux/ut2003/ut2003lnx_full2126.sh.bin.txt
> 
>       ...and/or...
> 
>    http://unreal.epicgames.com/linux/ut2003/ut2003lnxded-2126.sh.bin
>    http://unreal.epicgames.com/linux/ut2003/ut2003lnxded-2126.sh.bin.md5
>    http://unreal.epicgames.com/linux/ut2003/ut2003lnxded-2126.sh.bin.txt
> 
> And announce your mirror here, so we can abuse your phat pipes.
> 
> If you want to be part of the autoupdate system, please drop me a line 
> personally. If you dropped me a line personally in the past and want it 
> undropped, let me know, too. The current list of people mirroring some 
> patch or another is in the updates.txt file:
> 
>    http://unreal.epicgames.com/linux/ut2003/updates.txt
> 
> 
> Stick it in the camel and go.
> 
> --ryan.
> 





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