[ut2003io] Mouse button 6 & 7
Jeff Mrochuk
mrochuk at ee.ualberta.ca
Thu Oct 24 10:13:44 EDT 2002
Strange, I used mouse button 6&7 in FAKK2, which I assume used SDL,
being a Loki title. I don't have the Explorer mouse anymore so I can't
test UT2003.
Jeff
On Thu, 2002-10-24 at 07:21, Johan Schuring wrote:
> Bernd Dau (Bernd at Daucity.de) wrote:
> >
> >
> >
> >Does anybody know how to activate Mouse Button 6 & 7 ?
> >
> >
> It can't.
>
> See the nice response from Sam Lantinga on a email from me:
>
> > Hi,
>
>
> > I'm using a mouse with 7 buttons, a mouse with 5 buttons and wheel.
>
> > Listing of "xinput list Mouse1":
>
> > "Mouse1" id=0 [XPointer]
> > Num_buttons is 7
> > Num_axes is 2
> > Mode is Relative
> > Motion_buffer is 256
> > etc.etc.....
>
>
> > Is there a configuration or VARIABLE to use all the 7 buttons in a SDL application.
>
> SDL doesn't use the XInput extension at the moment.
> However, if you want to add support for it, I'll be happy to accept a patch.
>
> See ya!
> -Sam Lantinga, Software Engineer, Blizzard Entertainment
>
>
> Too bad i'm not a coder, maybe some others ?????
>
>
> Johan (dorpsgek)
> --
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>
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