[ut2003io] suggestion for posible smp improvement
vogel at epicgames.com
Wed Oct 23 18:16:32 EDT 2002
> Moving the server to a separate CPU is nontrivial in ut2003. You can run
> the dedicated server program separately, though, and the kernel will put
> it on a separate processor, but you still fight for memory, etc.
It actually won't be faster because the engine can take a lot of shortcuts
if it's not a real network connection :)
> The client does Ogg Vorbis decoding in a separate thread, and OpenAL
> mixing in a third thread. These will already scale to multiple CPU setups.
But it's not like these things use the CPU much... at least on Windows ;)
-- Daniel, Epic Games Inc.
More information about the ut2003