[ut2003io] suggestion for posible smp improvement

Daniel Vogel vogel at epicgames.com
Wed Oct 23 18:16:32 EDT 2002


> Moving the server to a separate CPU is nontrivial in ut2003. You can run
> the dedicated server program separately, though, and the kernel will put
> it on a separate processor, but you still fight for memory, etc.

It actually won't be faster because the engine can take a lot of shortcuts
if it's not a real network connection :)


> The client does Ogg Vorbis decoding in a separate thread, and OpenAL
> mixing in a third thread. These will already scale to multiple CPU setups.

But it's not like these things use the CPU much... at least on Windows ;)


-- Daniel, Epic Games Inc.




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