[ut2003io] Installing with Debian Systems
vogel at epicgames.com
Wed Oct 2 02:13:01 EDT 2002
You need most files though not most of the actual data in those files. I'll
have to write a commandlet to strip out the unnecessary data and then Jack
is going to make sure the data still works and conforms correctly with
network play. It's not as easy as it sounds :)
-- Daniel, Epic Games Inc.
> -----Original Message-----
> From: ab0b [mailto:ab0b at ab0b.net]
> Sent: Tuesday, October 01, 2002 10:56 PM
> To: ut2003 at icculus.org
> Subject: Re: [ut2003io] Installing with Debian Systems
> On Wednesday 02 October 2002 01:49 am, Lord Demios wrote:
> > > > Ryan, just incase Chris's way of installing doesn't work, is there a
> > > > way you can recommend it to be done? Remember - my server
> is located in
> > > > London and I would be doing the install from home.
> > >
> > > Copying an installed directory will probably work, but you'll have to
> > > upload several gigabytes. If this will be a problem, I'd hold
> off until
> > > we have the dedicated server download ready. It will still be big, but
> > > much less so, and you can pull it off a fast mirror site.
> > Using tar -zcvf on my install of UT2k3 on my linux box, I was
> able to ftp
> > a 1.7 gig file to my server. It worked cleanly, but that is
> quite a large
> > file to deal with. If that size is still usable for you, I will post a
> > detailed install guide that I used.
> Surely you don't need all the files included in the full install?
> Maybe Ryan
> could give a heads up on what directories are probably safe to disclude
> (music, sound, help, animations?)
> Andrew Burghardt
> ab0b at ab0b.net
> PGP Public Key: http://www.ab0b.net/pgp/
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