[ut2003io] NVIDIA extensions with latest drivers

Daniel Vogel vogel at epicgames.com
Tue Dec 24 15:25:58 EST 2002


Thanks! Just wanted to be sure that NV_texture_env_combine4 is still there
:)

-- Daniel, Epic Games Inc.

> -----Original Message-----
> From: Matthew Arnold [mailto:marnold at ez-net.com]
> Sent: Monday, December 23, 2002 10:56 PM
> To: ut2003 at icculus.org
> Subject: Re: [ut2003io] NVIDIA extensions with latest drivers
>
>
> Daniel Vogel wrote:
> > Could someone do me a favor and post the full extension string
> (e.g. using
> > glxinfo) of a GeForce card running the latest released NVIDIA
> Linux drivers?
> >
> > Thanks,
> >
> > -- Daniel, Epic Games Inc.
>
> Here ya go! This is with my GF3 Ti200, FWIW.
>
> name of display: :0.0
> display: :0  screen: 0
> direct rendering: Yes
> server glx vendor string: NVIDIA Corporation
> server glx version string: 1.3
> server glx extensions:
>      GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
>      GLX_SGIX_pbuffer, GLX_ARB_multisample
> client glx vendor string: NVIDIA Corporation
> client glx version string: 1.3
> client glx extensions:
>      GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
>      GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
>      GLX_SGIX_swap_group, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig,
>      GLX_SGIX_pbuffer, GLX_NV_float_buffer
> GLX extensions:
>      GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
>      GLX_SGIX_pbuffer, GLX_ARB_multisample, GLX_ARB_get_proc_address
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce3/AGP/SSE/3DNOW!
> OpenGL version string: 1.4.0 NVIDIA 41.91
> OpenGL extensions:
>      GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample,
>      GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_shadow,
>      GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>      GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
>      GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
>      GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
>      GL_ARB_vertex_program, GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_abgr,
>      GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax,
>      GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
>      GL_EXT_draw_range_elements, GL_EXT_fog_coord,
> GL_EXT_multi_draw_arrays,
>      GL_EXT_packed_pixels, GL_EXT_paletted_texture,
> GL_EXT_point_parameters,
>      GL_EXT_rescale_normal, GL_EXT_secondary_color,
>      GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
>      GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D,
>      GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
>      GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
>      GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>      GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
>      GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
>      GL_HP_occlusion_test, GL_IBM_texture_mirrored_repeat,
>      GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
>      GL_NV_depth_clamp, GL_NV_fence, GL_NV_fog_distance,
>      GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
>      GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
> GL_NV_pixel_data_range,
>      GL_NV_point_sprite, GL_NV_register_combiners,
> GL_NV_register_combiners2,
>      GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,
>      GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
> GL_NV_texture_shader,
>      GL_NV_texture_shader2, GL_NV_vertex_array_range,
>      GL_NV_vertex_array_range2, GL_NV_vertex_program,
> GL_NV_vertex_program1_1,
>      GL_NVX_ycrcb, GL_SGIS_generate_mipmap, GL_SGIS_multitexture,
>      GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow
> glu version: 1.3
> glu extensions:
>      GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
>
> There was a chart at the bottom too. If you need that, I can send it.
>
> Matt
>




More information about the ut2003 mailing list