[ut2003io] NVIDIA extensions with latest drivers

Matthew Arnold marnold at ez-net.com
Mon Dec 23 22:56:11 EST 2002


Daniel Vogel wrote:
> Could someone do me a favor and post the full extension string (e.g. using
> glxinfo) of a GeForce card running the latest released NVIDIA Linux drivers?
> 
> Thanks,
> 
> -- Daniel, Epic Games Inc.

Here ya go! This is with my GF3 Ti200, FWIW.

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
     GLX_SGIX_pbuffer, GLX_ARB_multisample
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
     GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
     GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
     GLX_SGIX_swap_group, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig,
     GLX_SGIX_pbuffer, GLX_NV_float_buffer
GLX extensions:
     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
     GLX_SGIX_pbuffer, GLX_ARB_multisample, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce3/AGP/SSE/3DNOW!
OpenGL version string: 1.4.0 NVIDIA 41.91
OpenGL extensions:
     GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample,
     GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_shadow,
     GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
     GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
     GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
     GL_ARB_vertex_program, GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_abgr,
     GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax,
     GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
     GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
     GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters,
     GL_EXT_rescale_normal, GL_EXT_secondary_color,
     GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
     GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D,
     GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
     GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
     GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
     GL_HP_occlusion_test, GL_IBM_texture_mirrored_repeat,
     GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
     GL_NV_depth_clamp, GL_NV_fence, GL_NV_fog_distance,
     GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
     GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
     GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2,
     GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,
     GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader,
     GL_NV_texture_shader2, GL_NV_vertex_array_range,
     GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
     GL_NVX_ycrcb, GL_SGIS_generate_mipmap, GL_SGIS_multitexture,
     GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow
glu version: 1.3
glu extensions:
     GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

There was a chart at the bottom too. If you need that, I can send it.

Matt




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