[Fwd: Re: missing dpmod file]
Forest 'LordHavoc' Hale
havoc at telefragged.com
Tue Jun 10 01:28:41 EDT 2003
Just figured this might spark some discussion and/or be of interest.
-------- Original Message --------
Subject: Re: missing dpmod file
Date: Mon, 09 Jun 2003 22:20:31 -0700
From: Forest 'LordHavoc' Hale <havoc at telefragged.com>
To: Jeff <jeff at planetquake.com>
References: <006801c32e4f$2d49a100$fe8e5b0c at whatever>
Fixed earlier today.
It's amazing how many emails I get when a link doesn't work, and people
seem to talk about things other than the broken link :)
Jeff wrote:
> LordHavoc,
>
> http://icculus.org/twilight/darkplaces/dpmod20030607.zip not found. ?
>
> I read your Inside3D forum post regarding frustration with the modding
> scene. The Quake community can't seem to bump-up the minimum standard
> even a notch, 3+ years after GPL release. But something I've noticed
> lately is more available artistic talent. In the last few months I've
> heard from people wanting to make maps, textures, even one of those rare
> modellers. Meanwhile the advancement of Quake engines goes on, and mod
> teams dwindle.
Yes it continues to puzzle me.
> Seems the Q1 "market" has need of a large-scale modding project that
> could put forth a product that advances the standards even if not
> everyone is in perfect agreement (everyone wants ALMOST the same thing
> but endless debate on implementation). It would need interest in the
> community, to be robust and free-standing, downloads by players, and be
> open-ended enough to inspire people to expand it. There have been a
> couple of big free-standing releases based on Q2 - Code Red and Day of
> Defeat- but the only similar thing I know of for Q1 is Urban
> Mercenary. The ELF did Starship Trooper and Defeat in Detail but don't
> recall they were stand-alone.
>
> What are the ideal attributes you'd like to see in future mods?
> Probably not another CS clone, WW2, or anything with Urban in the title.
>
> Take care,
> Jeff
Heheh, real-world environments are overdone (realism I like, real-world
I don't).
I'm really not sure, although I have an extreme fondness for persistence
(like characters saved to disk, so you have some progress), monster
killing (always fun), impressive big guns (heheh) whether sci-fi or not,
and some player battles don't hurt either (as long as staged in an
arena, not just anywhere).
So I guess something like Diablo2 meets Quake (and I mean that in both
technological and magical ways).
--
LordHavoc
Author of DarkPlaces Quake1 engine and mod
http://icculus.org/twilight/darkplaces/
"War does not prove who is right, it proves who is left." - Unknown
--
LordHavoc
Author of DarkPlaces Quake1 engine and mod
http://icculus.org/twilight/darkplaces/
"War does not prove who is right, it proves who is left." - Unknown
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