[twilight-devel] data file location
Forest 'LordHavoc' Hale
havoc at telefragged.com
Sun Feb 9 06:13:51 EST 2003
My thoughts on the matter:
Win32 - Use the working directory (all games I play do this, everyone
knows their shortcuts have to be right, and everyone places executables
in the game directory, so the shortcuts are by default created
correctly, it's up to the user to mess them up manually, I've never
known anyone to complain about this fact, it's the standard behavior of
almost every windows application and game in existence), and preferably
post an error window saying it can't find the quake data instead of the
vague 'gfx.wad' one.
Linux - Create a ~/.twilightconf or whatever. If we can't find gfx.wad,
check if the current directory works, if not ask the user where the data
files are, store that path into the config if it is verified as working,
if this ever stops working, it will ask again.
I don't think profiles are necessary in light of the above. It seems
silly to have multiple profiles per Linux user. (I have seen games that
do this of course, like Descent)
(Note: I have not read all of the original message, as I disagreed with
it too early to do more than glancing over it)
--
LordHavoc
Author of DarkPlaces Quake1 engine and mod
http://icculus.org/twilight/darkplaces/
"War does not prove who is right, it proves who is left." - Unknown
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