r8023 - trunk/darkplaces

havoc at icculus.org havoc at icculus.org
Sun Jan 27 01:28:55 EST 2008


Author: havoc
Date: 2008-01-27 01:28:54 -0500 (Sun, 27 Jan 2008)
New Revision: 8023

Modified:
   trunk/darkplaces/cl_particles.c
   trunk/darkplaces/cl_screen.c
   trunk/darkplaces/clvm_cmds.c
   trunk/darkplaces/gl_draw.c
   trunk/darkplaces/gl_rmain.c
   trunk/darkplaces/gl_rsurf.c
   trunk/darkplaces/r_explosion.c
   trunk/darkplaces/r_lightning.c
   trunk/darkplaces/r_shadow.c
   trunk/darkplaces/r_sky.c
   trunk/darkplaces/render.h
Log is attached.
implemented r_glsl_usegeneric cvar, this causes generic GLSL shaders to
be used in place of ALL conventional fixedfunction rendering, seems to
give about a 3% fps increase on NVIDIA drivers
this should fix zfighting issues involving r_depthfirst or shadows,
particularly on Mac OSX (may also fix the OSX rotating/scrolling hud)


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