Module dpmod: Change committed

havoc at icculus.org havoc at icculus.org
Tue Apr 4 15:04:36 EDT 2006


Commiter   : havoc
CVSROOT    : /cvs/cvsroot/twilight
Module     : dpmod
Commit time: 2006-04-04 19:04:36 UTC

Log message:

removed visible weapon code (it wasn't really doing anything except messing up the ax animations), added back proper ax animations, added back pain animations (and pain sounds, including the ax hit sound), modified weapons to start player firing wanimations like original quake did (rather than using special code to update the player frame from the weapon frame directly)
fixed bug in T_Damage that made FL_GODMODE do no blood effects/etc
merged w_directattackaim and w_grenadeattackaim into w_aim
got rid of viewzoom animation so weapon zooming is a bit faster now, added teleport viewzoom animation
modified waypoint spawning at load to not try default waypoints if waypoints were found in the map (as is the case in dpdm1)
modified laserrifle code to no longer do burst firing
removed some cruft from weapon code

Modified files:
     qc/client.qc qc/damage.qc qc/defs.qc qc/items.qc qc/m_demon.qc
     qc/m_enforcer.qc qc/m_fish.qc qc/m_hknight.qc qc/m_knight.qc
     qc/m_ogre.qc qc/m_shambler.qc qc/m_soldier.qc qc/m_wizard.qc
     qc/player.qc qc/progs.src qc/t_damage.qc qc/w_defs.qc
     qc/w_system.qc qc/waypoint_spawnformap.qc qc/world.qc

Removed files:
     qc/visibleweapons.qc
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