Module dpmod: Change committed

havoc at icculus.org havoc at icculus.org
Sun Apr 2 00:02:41 EST 2006


Commiter   : havoc
CVSROOT    : /cvs/cvsroot/twilight
Module     : dpmod
Commit time: 2006-04-02 05:02:41 UTC

Log message:

monsters use the same damage values as in quake now, some of the dpmod values were actually LOWER than quake, weird
the monster damage multiplier has been doubled (so now normal skill does quake damage, nightmare does 2x quake damage, etc), this makes the game harder
modified weapon code to use consistent ammo damage/force/radius values for all weapons using a particular ammo type
moved ammo damage values to damage.qc
changed weapon pickups to give the same amount of ammo as a small box (as defined in damage.qc)
added damage values for ALL quake monster damage, including melee and so on, to damage.qc
mde zombies have inaccurate shots like ogres do

Modified files:
     qc/damage.qc qc/fight.qc qc/item_weapons.qc qc/m_demon.qc
     qc/m_dog.qc qc/m_enforcer.qc qc/m_fish.qc qc/m_hknight.qc
     qc/m_ogre.qc qc/m_shambler.qc qc/m_soldier.qc qc/m_tarbaby.qc
     qc/m_wizard.qc qc/m_zombie.qc qc/w_grapple.qc qc/w_system.qc
     qc/world.qc
-------------- next part --------------
An embedded and charset-unspecified text was scrubbed...
Name: dpmod.20060402.050241.havoc.diff
URL: <http://icculus.org/pipermail/twilight-commits/attachments/20060402/79113642/attachment.diff>


More information about the twilight-commits mailing list