Module darkplaces: Change committed
havoc at icculus.org
havoc at icculus.org
Sat Oct 29 02:51:24 EDT 2005
Commiter : havoc
CVSROOT : /cvs/cvsroot/twilight
Module : darkplaces
Commit time: 2005-10-29 06:51:24 UTC
Log message:
converted vertex fogging to use a fogtable array which matches the fog texture
enabled fog texturing on GLSL lighting path (dot3 path and vertex path still need work)
changed EyeVector/LightVector in GLSL shader back to full fp32 precision because at fp16 the vectors were reaching infinity at only a few meters, which obviously broke fogging
Modified files:
cl_particles.c gl_backend.c gl_rmain.c r_crosshairs.c r_light.c
r_lightning.c r_shadow.c r_sprites.c render.h
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