Module twilight: Change committed

warp at icculus.org warp at icculus.org
Fri Jul 15 17:29:07 EDT 2005


Commiter   : warp
CVSROOT    : /cvs/cvsroot/twilight
Module     : twilight
Commit time: 2005-07-15 21:29:07 UTC

Log message:

This is a big mess of changes.  Some of them will have to be reverted.

Revert all the patches from Damm committed by Knghtbrd, it compiles here, though not with -Werror, I'll fix that later.

Fix QW downloads.

Fix some FS bugs related to QW downloads. (TODO: Port to DW.)

Drop the string mangling for things like pmodel and emodel.

Unload the current map on map change, should help some stuff.

Better GL error checking reporting.

Handle the case of brush models with no vertices. (Yes, I've seen them as submodels.)

Some commented out SSE resampling experiments, and some different code for the asm stuff and cpuid stuff.

Probably other stuff, but, you know.

Modified files:
     scons_config.py src/config.h.in src/base/SConscript
     src/base/cmd.c src/base/cpu.c src/base/crc.c src/base/crc.h
     src/base/hash.c src/base/hash.h src/base/locs.c src/base/menu.c
     src/base/menu.h src/base/mod_brush.c src/base/parm.c src/fs/bsp.c
     src/fs/dir_posix.c src/fs/embedded.c src/fs/fs.c src/fs/fs.h
     src/fs/fs_hash.c src/fs/pak.c src/fs/wad.c src/include/common.h
     src/include/sys.h src/nq/cl_input.c src/nq/client.h
     src/nq/common.c src/nq/host_cmd.c src/nq/net_udp.c
     src/nq/pr_edict.c src/nq/pr_exec.c src/nq/progs.h
     src/nq/snd_dma.c src/nq/sys.c src/qw/cl_demo.c src/qw/cl_input.c
     src/qw/cl_main.c src/qw/cl_parse.c src/qw/client.h
     src/qw/common.c src/qw/gl_screen.c src/qw/net.h src/qw/net_udp.c
     src/qw/pr_edict.c src/qw/pr_exec.c src/qw/progs.h
     src/qw/snd_dma.c src/qw/sv_main.c src/qw/sys.c
     src/renderer/brush.c src/renderer/dyngl.c
     src/renderer/gl_arrays.c src/renderer/gl_arrays.h
     src/renderer/gl_info.h src/renderer/gl_light.h
     src/renderer/mod_brush.c src/renderer/surface.c
     src/renderer/surface.h src/renderer/textures.c
     src/renderer/textures.h src/renderer/vis.c src/renderer/vis.h
     src/sound/mem.c src/sound/sound.h
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