Module darkplaces: Change committed

molivier at icculus.org molivier at icculus.org
Tue Jan 18 05:02:28 EST 2005


Commiter   : molivier
CVSROOT    : /cvs/cvsroot/twilight
Module     : darkplaces
Commit time: 2005-01-18 10:02:28 UTC

Log message:

DSP files must be treated as binary files

Modified files:
     darkplaces-dedicated.dsp darkplaces-sdl.dsp

------=MIME.db0eca476033ca630c2b542104006fa3
Content-Type: text/plain; name="darkplaces.20050118.100228.molivier.diff"
Content-Disposition: attachment; filename="darkplaces.20050118.100228.molivier.diff"
Content-Transfer-Encoding: 8bit

Index: darkplaces/darkplaces-dedicated.dsp
diff -u darkplaces/darkplaces-dedicated.dsp:1.1 darkplaces/darkplaces-dedicated.dsp:1.2
--- darkplaces/darkplaces-dedicated.dsp:1.1	Sat Dec 18 21:03:49 2004
+++ darkplaces/darkplaces-dedicated.dsp	Tue Jan 18 05:02:18 2005
@@ -1,709 +1,709 @@
-# Microsoft Developer Studio Project File - Name="dedicated" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Application" 0x0101
-
-CFG=dedicated - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE 
-!MESSAGE NMAKE /f "darkplaces-dedicated.mak".
-!MESSAGE 
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE 
-!MESSAGE NMAKE /f "darkplaces-dedicated.mak" CFG="dedicated - Win32 Debug"
-!MESSAGE 
-!MESSAGE Possible choices for configuration are:
-!MESSAGE 
-!MESSAGE "dedicated - Win32 Release" (based on "Win32 (x86) Application")
-!MESSAGE "dedicated - Win32 Debug" (based on "Win32 (x86) Application")
-!MESSAGE 
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF  "$(CFG)" == "dedicated - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release-Dedicated"
-# PROP Intermediate_Dir "Release-Dedicated"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /Ox /Ot /Og /Oi /Op /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x40c /d "NDEBUG"
-# ADD RSC /l 0x40c /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
-# ADD LINK32 user32.lib gdi32.lib opengl32.lib wsock32.lib winmm.lib comctl32.lib dxguid.lib /nologo /subsystem:console /machine:I386
-# SUBTRACT LINK32 /pdb:none
-
-!ELSEIF  "$(CFG)" == "dedicated - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug-Dedicated"
-# PROP Intermediate_Dir "Debug-Dedicated"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x40c /d "_DEBUG"
-# ADD RSC /l 0x40c /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 user32.lib gdi32.lib opengl32.lib wsock32.lib winmm.lib comctl32.lib dxguid.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug-Dedicated/darkplaces-dedicated-debug.exe" /pdbtype:sept
-# SUBTRACT LINK32 /pdb:none
-
-!ENDIF 
-
-# Begin Target
-
-# Name "dedicated - Win32 Release"
-# Name "dedicated - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=.\builddate.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cd_null.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cd_shared.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cgame.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cgamevm.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_collision.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_demo.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_input.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_main.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_parse.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_particles.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_screen.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_video.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cmd.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\collision.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\common.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\console.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\curves.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cvar.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\darkplaces.rc
-# End Source File
-# Begin Source File
-
-SOURCE=.\dpvsimpledecode.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\filematch.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\fractalnoise.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\fs.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_backend.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_draw.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_models.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_rmain.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_rsurf.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_textures.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\host.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\host_cmd.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\image.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\jpeg.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\keys.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\lhnet.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\mathlib.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\matrixlib.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\menu.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\meshqueue.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_alias.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_brush.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_shared.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_sprite.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\netconn.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\palette.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\polygon.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\portals.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\pr_cmds.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\pr_edict.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\pr_exec.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\protocol.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\prvm_cmds.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\prvm_edict.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\prvm_exec.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_crosshairs.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_explosion.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_lerpanim.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_light.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_lightning.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_modules.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_shadow.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_sky.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_sprites.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sbar.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_null.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sv_main.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sv_move.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sv_phys.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sv_user.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sys_linux.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sys_shared.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\ui.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\vid_null.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\vid_shared.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\view.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\wad.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\winding.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\world.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\zone.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=.\bspfile.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cdaudio.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cg_math.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cgame_api.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cgamevm.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_collision.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_screen.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_video.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\client.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\clprogdefs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cmd.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\collision.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\common.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\console.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\curves.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cvar.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\dpvsimpledecode.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\draw.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\fs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_backend.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\glquake.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\image.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\input.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\jpeg.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\keys.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\lhfont.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\lhnet.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\mathlib.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\matrixlib.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\menu.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\meshqueue.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_alias.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_brush.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_shared.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_sprite.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_zymotic.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\modelgen.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\mprogdefs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\netconn.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\palette.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\polygon.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\portals.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\pr_comp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\pr_execprogram.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\progdefs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\progs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\progsvm.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\protocol.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\prvm_execprogram.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\qtypes.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\quakedef.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_lerpanim.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_light.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_modules.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_shadow.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_textures.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\render.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\sbar.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\screen.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\server.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_main.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\sound.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\spritegn.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\sys.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ui.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\vid.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\wad.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\winding.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\world.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\zone.h
-# End Source File
-# End Group
-# Begin Group "Resource Files"
-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# Begin Source File
-
-SOURCE=.\darkplaces.ico
-# End Source File
-# End Group
-# End Target
-# End Project
+# Microsoft Developer Studio Project File - Name="dedicated" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=dedicated - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE 
+!MESSAGE NMAKE /f "darkplaces-dedicated.mak".
+!MESSAGE 
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE 
+!MESSAGE NMAKE /f "darkplaces-dedicated.mak" CFG="dedicated - Win32 Debug"
+!MESSAGE 
+!MESSAGE Possible choices for configuration are:
+!MESSAGE 
+!MESSAGE "dedicated - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "dedicated - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE 
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF  "$(CFG)" == "dedicated - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release-Dedicated"
+# PROP Intermediate_Dir "Release-Dedicated"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /Ox /Ot /Og /Oi /Op /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x40c /d "NDEBUG"
+# ADD RSC /l 0x40c /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 user32.lib gdi32.lib opengl32.lib wsock32.lib winmm.lib comctl32.lib dxguid.lib /nologo /subsystem:console /machine:I386
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF  "$(CFG)" == "dedicated - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug-Dedicated"
+# PROP Intermediate_Dir "Debug-Dedicated"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x40c /d "_DEBUG"
+# ADD RSC /l 0x40c /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 user32.lib gdi32.lib opengl32.lib wsock32.lib winmm.lib comctl32.lib dxguid.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug-Dedicated/darkplaces-dedicated-debug.exe" /pdbtype:sept
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF 
+
+# Begin Target
+
+# Name "dedicated - Win32 Release"
+# Name "dedicated - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\builddate.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cd_null.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cd_shared.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cgame.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cgamevm.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_collision.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_demo.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_input.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_main.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_parse.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_particles.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_screen.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_video.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cmd.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\collision.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\common.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\console.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\curves.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cvar.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\darkplaces.rc
+# End Source File
+# Begin Source File
+
+SOURCE=.\dpvsimpledecode.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\filematch.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\fractalnoise.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\fs.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_backend.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_draw.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_models.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rmain.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rsurf.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_textures.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\host.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\host_cmd.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\image.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\jpeg.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\keys.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\lhnet.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\mathlib.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\matrixlib.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\menu.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\meshqueue.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_alias.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_brush.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_shared.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_sprite.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\netconn.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\palette.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\polygon.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\portals.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_cmds.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_edict.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_exec.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\protocol.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\prvm_cmds.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\prvm_edict.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\prvm_exec.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_crosshairs.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_explosion.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_lerpanim.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_light.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_lightning.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_modules.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_shadow.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_sky.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_sprites.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sbar.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_null.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_main.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_move.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_phys.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_user.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_linux.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_shared.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\ui.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\vid_null.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\vid_shared.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\view.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\wad.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winding.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\world.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\zone.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\bspfile.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cdaudio.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cg_math.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cgame_api.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cgamevm.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_collision.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_screen.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_video.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\client.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\clprogdefs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cmd.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\collision.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\common.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\console.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\curves.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cvar.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\dpvsimpledecode.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\draw.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\fs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_backend.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\glquake.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\image.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\input.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\jpeg.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\keys.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\lhfont.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\lhnet.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\mathlib.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\matrixlib.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\menu.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\meshqueue.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_alias.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_brush.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_shared.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_sprite.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_zymotic.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\modelgen.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\mprogdefs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\netconn.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\palette.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\polygon.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\portals.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_comp.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_execprogram.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\progdefs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\progs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\progsvm.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\protocol.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\prvm_execprogram.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\qtypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\quakedef.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_lerpanim.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_light.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_modules.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_shadow.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_textures.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\render.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\sbar.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\screen.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\server.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_main.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\spritegn.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ui.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\vid.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\wad.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\winding.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\world.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\zone.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=.\darkplaces.ico
+# End Source File
+# End Group
+# End Target
+# End Project
Index: darkplaces/darkplaces-sdl.dsp
diff -u darkplaces/darkplaces-sdl.dsp:1.1 darkplaces/darkplaces-sdl.dsp:1.2
--- darkplaces/darkplaces-sdl.dsp:1.1	Sat Dec 18 21:03:49 2004
+++ darkplaces/darkplaces-sdl.dsp	Tue Jan 18 05:02:18 2005
@@ -1,737 +1,737 @@
-# Microsoft Developer Studio Project File - Name="sdl" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Application" 0x0101
-
-CFG=sdl - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE 
-!MESSAGE NMAKE /f "darkplaces-sdl.mak".
-!MESSAGE 
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE 
-!MESSAGE NMAKE /f "darkplaces-sdl.mak" CFG="sdl - Win32 Debug"
-!MESSAGE 
-!MESSAGE Possible choices for configuration are:
-!MESSAGE 
-!MESSAGE "sdl - Win32 Release" (based on "Win32 (x86) Application")
-!MESSAGE "sdl - Win32 Debug" (based on "Win32 (x86) Application")
-!MESSAGE 
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF  "$(CFG)" == "sdl - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release-SDL"
-# PROP Intermediate_Dir "Release-SDL"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /Ox /Ot /Og /Oi /Op /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x40c /d "NDEBUG"
-# ADD RSC /l 0x40c /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
-# ADD LINK32 user32.lib gdi32.lib opengl32.lib wsock32.lib winmm.lib comctl32.lib dxguid.lib sdl.lib sdlmain.lib /nologo /subsystem:console /machine:I386
-# SUBTRACT LINK32 /pdb:none
-
-!ELSEIF  "$(CFG)" == "sdl - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug-SDL"
-# PROP Intermediate_Dir "Debug-SDL"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x40c /d "_DEBUG"
-# ADD RSC /l 0x40c /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 user32.lib gdi32.lib opengl32.lib wsock32.lib winmm.lib comctl32.lib dxguid.lib sdl.lib sdlmain.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug-SDL/darkplaces-sdl-debug.exe" /pdbtype:sept
-# SUBTRACT LINK32 /pdb:none
-
-!ENDIF 
-
-# Begin Target
-
-# Name "sdl - Win32 Release"
-# Name "sdl - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=.\builddate.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cd_sdl.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cd_shared.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cgame.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cgamevm.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_collision.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_demo.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_input.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_main.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_parse.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_particles.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_screen.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_video.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cmd.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\collision.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\common.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\console.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\curves.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cvar.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\darkplaces.rc
-# End Source File
-# Begin Source File
-
-SOURCE=.\dpvsimpledecode.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\filematch.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\fractalnoise.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\fs.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_backend.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_draw.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_models.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_rmain.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_rsurf.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_textures.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\host.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\host_cmd.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\image.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\jpeg.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\keys.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\lhnet.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\mathlib.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\matrixlib.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\menu.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\meshqueue.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_alias.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_brush.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_shared.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_sprite.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\netconn.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\palette.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\polygon.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\portals.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\pr_cmds.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\pr_edict.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\pr_exec.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\protocol.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\prvm_cmds.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\prvm_edict.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\prvm_exec.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_crosshairs.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_explosion.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_lerpanim.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_light.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_lightning.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_modules.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_shadow.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_sky.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_sprites.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sbar.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_main.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_mem.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_mix.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_ogg.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_sdl.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_wav.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sv_main.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sv_move.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sv_phys.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sv_user.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sys_sdl.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sys_shared.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\ui.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\vid_sdl.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\vid_shared.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\view.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\wad.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\winding.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\world.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\zone.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=.\bspfile.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cdaudio.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cg_math.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cgame_api.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cgamevm.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_collision.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_screen.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_video.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\client.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\clprogdefs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cmd.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\collision.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\common.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\console.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\curves.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cvar.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\dpvsimpledecode.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\draw.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\fs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_backend.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\glquake.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\image.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\input.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\jpeg.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\keys.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\lhfont.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\lhnet.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\mathlib.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\matrixlib.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\menu.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\meshqueue.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_alias.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_brush.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_shared.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_sprite.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\model_zymotic.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\modelgen.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\mprogdefs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\netconn.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\palette.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\polygon.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\portals.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\pr_comp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\pr_execprogram.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\progdefs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\progs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\progsvm.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\protocol.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\prvm_execprogram.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\qtypes.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\quakedef.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_lerpanim.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_light.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_modules.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_shadow.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_textures.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\render.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\sbar.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\screen.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\server.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_main.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_ogg.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_wav.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\sound.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\spritegn.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\sys.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ui.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\vid.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\wad.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\winding.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\world.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\zone.h
-# End Source File
-# End Group
-# Begin Group "Resource Files"
-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# Begin Source File
-
-SOURCE=.\darkplaces.ico
-# End Source File
-# End Group
-# End Target
-# End Project
+# Microsoft Developer Studio Project File - Name="sdl" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=sdl - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE 
+!MESSAGE NMAKE /f "darkplaces-sdl.mak".
+!MESSAGE 
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE 
+!MESSAGE NMAKE /f "darkplaces-sdl.mak" CFG="sdl - Win32 Debug"
+!MESSAGE 
+!MESSAGE Possible choices for configuration are:
+!MESSAGE 
+!MESSAGE "sdl - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "sdl - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE 
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF  "$(CFG)" == "sdl - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release-SDL"
+# PROP Intermediate_Dir "Release-SDL"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /Ox /Ot /Og /Oi /Op /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x40c /d "NDEBUG"
+# ADD RSC /l 0x40c /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 user32.lib gdi32.lib opengl32.lib wsock32.lib winmm.lib comctl32.lib dxguid.lib sdl.lib sdlmain.lib /nologo /subsystem:console /machine:I386
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF  "$(CFG)" == "sdl - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug-SDL"
+# PROP Intermediate_Dir "Debug-SDL"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x40c /d "_DEBUG"
+# ADD RSC /l 0x40c /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 user32.lib gdi32.lib opengl32.lib wsock32.lib winmm.lib comctl32.lib dxguid.lib sdl.lib sdlmain.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug-SDL/darkplaces-sdl-debug.exe" /pdbtype:sept
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF 
+
+# Begin Target
+
+# Name "sdl - Win32 Release"
+# Name "sdl - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\builddate.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cd_sdl.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cd_shared.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cgame.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cgamevm.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_collision.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_demo.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_input.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_main.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_parse.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_particles.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_screen.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_video.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cmd.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\collision.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\common.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\console.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\curves.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cvar.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\darkplaces.rc
+# End Source File
+# Begin Source File
+
+SOURCE=.\dpvsimpledecode.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\filematch.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\fractalnoise.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\fs.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_backend.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_draw.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_models.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rmain.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rsurf.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_textures.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\host.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\host_cmd.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\image.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\jpeg.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\keys.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\lhnet.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\mathlib.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\matrixlib.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\menu.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\meshqueue.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_alias.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_brush.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_shared.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_sprite.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\netconn.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\palette.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\polygon.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\portals.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_cmds.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_edict.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_exec.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\protocol.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\prvm_cmds.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\prvm_edict.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\prvm_exec.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_crosshairs.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_explosion.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_lerpanim.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_light.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_lightning.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_modules.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_shadow.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_sky.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_sprites.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sbar.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_main.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_mem.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_mix.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_ogg.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_sdl.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_wav.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_main.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_move.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_phys.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_user.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_sdl.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_shared.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\ui.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\vid_sdl.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\vid_shared.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\view.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\wad.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winding.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\world.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\zone.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\bspfile.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cdaudio.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cg_math.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cgame_api.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cgamevm.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_collision.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_screen.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_video.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\client.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\clprogdefs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cmd.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\collision.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\common.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\console.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\curves.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cvar.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\dpvsimpledecode.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\draw.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\fs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_backend.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\glquake.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\image.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\input.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\jpeg.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\keys.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\lhfont.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\lhnet.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\mathlib.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\matrixlib.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\menu.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\meshqueue.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_alias.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_brush.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_shared.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_sprite.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\model_zymotic.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\modelgen.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\mprogdefs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\netconn.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\palette.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\polygon.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\portals.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_comp.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_execprogram.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\progdefs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\progs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\progsvm.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\protocol.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\prvm_execprogram.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\qtypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\quakedef.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_lerpanim.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_light.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_modules.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_shadow.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_textures.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\render.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\sbar.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\screen.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\server.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_main.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_ogg.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_wav.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\spritegn.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ui.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\vid.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\wad.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\winding.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\world.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\zone.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=.\darkplaces.ico
+# End Source File
+# End Group
+# End Target
+# End Project


More information about the twilight-commits mailing list