Module darkplaces: Change committed

havoc at icculus.org havoc at icculus.org
Sun Sep 26 08:46:50 EDT 2004


Commiter   : havoc
CVSROOT    : /cvs/cvsroot/twilight
Module     : darkplaces
Commit time: 2004-09-26 12:46:50 UTC

Log message:

added r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlightshadows, and r_lightmapintensity cvars to greatly clean up the handling of the various rtlight/normal rendering modes
ifixed lighting problems on transparent alias models in r_shadow_realtime_world mode with r_shadow_realtime_world_lightmaps < 1 (note: still does not use the rtlights entities, just bsp model light queries like lightmap mode uses)
cleaned up handling regarding RENDER_LIGHT, RENDER_SHADOW, EF_ADDITIVE, alpha, r_fullbright, RENDER_EXTERIORMODEL, and model->flags (now the EF_ADDITIVE and EF_FULLBRIGHT flags were moved to model->flags2)
tag children now inherit RENDER_EXTERIORMODEL from their parent so you can simply attach an external weapon model to the player model and it will appear/disappear according to chase_active appropriately

Modified files:
     cl_input.c cl_main.c gl_models.c gl_rmain.c gl_rsurf.c
     model_shared.h model_sprite.c protocol.c protocol.h r_light.c
     r_shadow.c r_sprites.c render.h sv_user.c
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