Module dpmod: Change committed

havoc at icculus.org havoc at icculus.org
Sat Aug 9 12:53:57 EDT 2003


Commiter   : havoc
CVSROOT    : /cvs/cvsroot/twilight
Module     : dpmod
Commit time: 2003-08-09 16:53:57 UTC

Log message:

tweaked tarbabies (larger explosion, easier to kill)
tweaked ammo dropped by monsters (more of it)

Modified files:
     qc/damage.qc

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Index: dpmod/qc/damage.qc
diff -u dpmod/qc/damage.qc:1.5 dpmod/qc/damage.qc:1.6
--- dpmod/qc/damage.qc:1.5	Sat Aug  9 12:20:28 2003
+++ dpmod/qc/damage.qc	Sat Aug  9 12:53:46 2003
@@ -52,13 +52,13 @@
 float   AMMO_ROCKETS                    =    5; // double if big box
 float   AMMO_CELLS                      =   14; // double if big box
 
-float   AMMO_GRUNT_PISTOL_ROUNDS        =    5;
-float   AMMO_GRUNT_SHOTGUN_SHELLS       =    2;
-float   AMMO_GRUNT_NAILGUN_ROUNDS       =    5;
-float   AMMO_ENFORCER_ROCKETS           =    2;
-float   AMMO_ENFORCER_PLASMACELLS       =    5;
-float   AMMO_ENFORCER_LASERCELLS        =    5;
-float   AMMO_OGRE_GRENADES              =    2;
+float   AMMO_GRUNT_PISTOL_ROUNDS        =   10;
+float   AMMO_GRUNT_SHOTGUN_SHELLS       =    5;
+float   AMMO_GRUNT_NAILGUN_ROUNDS       =   20;
+float   AMMO_ENFORCER_ROCKETS           =    5;
+float   AMMO_ENFORCER_PLASMACELLS       =   20;
+float   AMMO_ENFORCER_LASERCELLS        =   10;
+float   AMMO_OGRE_GRENADES              =    5;
 
 // respawn times
 float   RESPAWNTIME_AMMO = 20;
@@ -106,7 +106,7 @@
 float   DMG_ENFORCER_ROCKET             =   60;
 float   DMG_ENFORCER_ROCKET_RADIUS      =  100;
 float   DMG_TARBABY                     =   90;
-float   DMG_TARBABY_RADIUS              =  100;
+float   DMG_TARBABY_RADIUS              =  200;
 float   DMG_CHTHON_LAVABALL             =   60;
 float   DMG_CHTHON_LAVABALL_RADIUS      =  100;
 float   DMG_ZOMBIE_CHUNK                =   20;
@@ -122,7 +122,7 @@
 float MH_ROTFISH   =    25;float MB_ROTFISH   =    50;
 float MH_SHALRATH  =   400;float MB_SHALRATH  =   400;
 float MH_SHAMBLER  =  1200;float MB_SHAMBLER  =  1200;
-float MH_TARBABY   =    50;
+float MH_TARBABY   =    20;
 float MH_WIZARD    =    80;float MB_WIZARD    =    70;
 float MH_ZOMBIE    =   200; // explosives do more damage than normal
 


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