Module twilight: Change committed

warp at icculus.org warp at icculus.org
Fri Oct 4 21:09:39 EDT 2002


Commiter   : warp
CVSROOT    : /cvs/cvsroot/twilight
Module     : twilight
Commit time: 2002-10-05 01:09:38 UTC

Log message:

Redesigned how we handle various texture things, we now have many palettes.

This fixes up a RC bug or two.

What now controls how many FB colors we have is the colormap, we should
provide a way to override this to disable FB colors, as I removed the
ability to disable, this saves us some texture memory.

I also fixed a bug where you type a line, instead of hitting enter put
the console up, bring it back down, and start typing again.

This brings us down to exactly one RC bug in the renderer, the lack of
model lerping!

Modified files:
     TODO include/draw.h include/keys.h include/vid.h nq/cl_main.c
     nq/console.c nq/gl_alias.c nq/gl_draw.c nq/gl_rlight.c
     nq/gl_rmain.c nq/keys.c nq/r_explosion.c nq/render.h nq/vid_sdl.c
     qw/cl_main.c qw/console.c qw/gl_alias.c qw/gl_draw.c
     qw/gl_ngraph.c qw/gl_rlight.c qw/gl_rmain.c qw/keys.c
     qw/r_explosion.c qw/render.h qw/vid_sdl.c src/renderer/gl_info.h
     src/renderer/gl_textures.c src/renderer/gl_textures.h
     src/renderer/mod_alias.h src/renderer/mod_brush.c
     src/renderer/mod_sprite.c src/renderer/sky.c
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