[swbf] Client Browser fixes

Lee Latham leeprivate at cgmlarson.com
Wed Sep 29 16:41:09 EDT 2004


Yeah, this list just started last week!

At 02:24 AM 9/26/2004, you wrote:
>Jesus Christ man, calm down! They have just shipped a major title and have
>probably been crunching for several months to meet their deadline. The only
>thing they're probably thinking about doing now is taking a well-deserved
>break and reacquainting themselves with family and friends.
>
>Don't forget just how bad a state BF1942 was in at v1.0 and how long it took
>DICE/EA to get BF1942 into decent shape. I am quite certain that Pandemic/LA
>will do exactly the same with SWBF (as they have publically stated in their
>forums) and you just need to take a pill, calm down and be patient. :)
>
>
>-----Original Message-----
>From: Michael Ressen [mailto:netadmin at michiganburbs.com]
>Sent: Sunday, 26 September 2004 5:15 PM
>To: swbf at icculus.org
>Subject: Re: [swbf] Client Browser fixes
>
>
>Kevin Lockitt wrote:
>
> >They have probably been invited to 50 lists and it's difficult to see
> >how this constitutes "screwing the community". I'm sure that at least
> >1000 people have told them what is broken by now but if you feel the
> >need to be 1001 you would be much better off emailing them directly
> >than inviting them to this list.
> >
> >
> >-----Original Message-----
> >From: Michael Ressen [mailto:netadmin at michiganburbs.com]
> >Sent: Sunday, 26 September 2004 5:06 PM
> >To: swbf at icculus.org
> >Subject: Re: [swbf] Client Browser fixes
> >
> >
> >Ryan C. Gordon wrote:
> >
> >
> >
> >>>they have been invited, however we dont know if they've joined yet.
> >>>
> >>>
> >>>
> >>>
> >>There isn't anyone on the list with a lucasarts.com or
> >>pandemicstudios.com email address, fwiw.
> >>
> >>--ryan.
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >bah.
> >
> >what assholes they are.    Screw the community.
> >
> >tks Ryan
> >
> >
> >
> >
>I dunno, Kevin....  I made a personal plea on behalf of everyone I knew
>would want to be a part of some info, and their President decided to
>reply.   Why?  I really don't know, but I did include a bunch of info
>relating to our work with BF1942 and DICE, so maybe that had an effect,
>maybe it didn't.
>
>Either way, I think it's complete bullshit to fully ignore the
>community, and those that are helping to promote their game.  If they
>are too complacent to recognize what sort of help this group can be,
>then screw them, and I'll be the first to drop all plans to run their
>game, and reinstate BF1942 because I know I can get some support from
>DICE, and acknowledgement from their dev group.
>
>/BA




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