[swbf] Client Browser fixes

Michael Ressen netadmin at michiganburbs.com
Sun Sep 26 03:25:56 EDT 2004


Kevin Lockitt wrote:

>Jesus Christ man, calm down! They have just shipped a major title and have
>probably been crunching for several months to meet their deadline. The only
>thing they're probably thinking about doing now is taking a well-deserved
>break and reacquainting themselves with family and friends.
>
>Don't forget just how bad a state BF1942 was in at v1.0 and how long it took
>DICE/EA to get BF1942 into decent shape. I am quite certain that Pandemic/LA
>will do exactly the same with SWBF (as they have publically stated in their
>forums) and you just need to take a pill, calm down and be patient. :)
>
>
>-----Original Message-----
>From: Michael Ressen [mailto:netadmin at michiganburbs.com] 
>Sent: Sunday, 26 September 2004 5:15 PM
>To: swbf at icculus.org
>Subject: Re: [swbf] Client Browser fixes
>
>
>Kevin Lockitt wrote:
>
>  
>
>>They have probably been invited to 50 lists and it's difficult to see 
>>how this constitutes "screwing the community". I'm sure that at least 
>>1000 people have told them what is broken by now but if you feel the 
>>need to be 1001 you would be much better off emailing them directly 
>>than inviting them to this list.
>>
>>
>>-----Original Message-----
>>From: Michael Ressen [mailto:netadmin at michiganburbs.com]
>>Sent: Sunday, 26 September 2004 5:06 PM
>>To: swbf at icculus.org
>>Subject: Re: [swbf] Client Browser fixes
>>
>>
>>Ryan C. Gordon wrote:
>>
>> 
>>
>>    
>>
>>>>they have been invited, however we dont know if they've joined yet.
>>>>  
>>>>
>>>>     
>>>>
>>>>        
>>>>
>>>There isn't anyone on the list with a lucasarts.com or
>>>pandemicstudios.com email address, fwiw.
>>>
>>>--ryan.
>>>
>>>
>>>
>>>
>>>
>>>   
>>>
>>>      
>>>
>>bah.
>>
>>what assholes they are.    Screw the community.
>>
>>tks Ryan
>>
>>
>> 
>>
>>    
>>
>I dunno, Kevin....  I made a personal plea on behalf of everyone I knew 
>would want to be a part of some info, and their President decided to 
>reply.   Why?  I really don't know, but I did include a bunch of info 
>relating to our work with BF1942 and DICE, so maybe that had an effect, 
>maybe it didn't.
>
>Either way, I think it's complete bullshit to fully ignore the 
>community, and those that are helping to promote their game.  If they 
>are too complacent to recognize what sort of help this group can be, 
>then screw them, and I'll be the first to drop all plans to run their 
>game, and reinstate BF1942 because I know I can get some support from 
>DICE, and acknowledgement from their dev group.
>
>/BA
>
>
>  
>
LOL ok, ok.   I guess I expected a bit more from a group that has 
already released a major title.   It's not a stretch to get in touch 
with the gaming community, especially this one - as we're the ones that 
host the games they make and drive client sales through rental and 
public servers.   I do remember BF42, and I guess I was hoping we 
wouldn't have to go through the same learning curve.

/BA



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