[supermeatboy] (no subject)

knarf k at b0.cx
Thu Dec 15 15:46:36 EST 2011


On Thu, Dec 15, 2011 at 8:32 PM, Ryan C. Gordon <icculus at icculus.org> wrote:
> Also: if you're on the open source video drivers, try renaming the
> libstdc++.so.6 we shipped with the game. It tends to conflict with the open
> source video drivers, which have some C++ code in them. It might fix the
> issue, too. Remember that there's a libstdc++.so.6 in both the amd64 and x86
> directories.

You mean renaming libstdc++.so.6 to something else in order to let the
program use the one in /usr/lib?
If that is so:

$ mv x86/libstdc++.so.6{,.back}
$ mv amd64/libstdc++.so.6{,.back}
$ ./SuperMeatBoy -ultralowdetail
Super Meat Boy: Installed in '.'.
Super Meat Boy: Using x86 version.

Fatal Error: MojoShader compile failed!

I still get the same error.


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