[ssam] Serious Sam Firsts - Install problem

Matrix Matrix at ServerXtreme.com
Sun Mar 16 17:37:35 EST 2003


Thanks for the info, I will try it out. :)

-Matrix

-----Original Message-----
From: Relic2K [mailto:relic2k at canada.com] 
Sent: Sunday, March 16, 2003 4:24 PM
To: ssam at icculus.org; Matrix
Subject: Re: [ssam] Serious Sam Firsts - Install problem

Yeah you just have to use the "/usr/local/games/ssamtse/Bin
/ssam_linxded DefaultCoop". I just created a shortcut on my desktop to
start 
it, the key is get the /home/user/.serious/serioussamMP/ files copied
over 
from the /usr/local/games/ssamtse/ .

$cp -R /usr/local/games/ssamtse/Scripts
/home/user/.serious/serioussamMP/

Then you need to edit, the 
~/.serious/serioussamMP/Scripts/Dedicated/DefaultCoop/init.ini file to
how 
you want your server to run.

On Sunday 16 March 2003 05:10 pm, Matrix wrote:
> Humm... well I will give it a shot and see what happens :)
>
> BTW: Is there a command line startup for dedicated servers?  (Console
> based)  ...so I can start it up without a GUI.
>
> --Matrix
>
> -----Original Message-----
> From: Ryan C. Gordon [mailto:icculus at clutteredmind.org]
> Sent: Sunday, March 16, 2003 3:13 PM
> To: ssam at icculus.org
> Subject: RE: [ssam] Serious Sam Firsts - Install problem
>
> > Ohhh... so that bug is a server side trigger?  ...or is that just a
>
> bug
>
> > when playing in linux single player?
>
> The server dictates where actors are in the world, so when an actor
> "falls
> through the floor" on the server, the server will force the clients
into
> the same state, which basically ruins the game.
>
> > One last thing, you said "Linux-to-Linux", what about Linux
dedicated
> > server and windows clients connecting to the Linux server?  ...any
> > problems there?
>
> As far as I know, the two are incompatible, since there's a checksum
on
> a
> floating point value involved, and gcc won't ever hit the same
precision
> as Visual C (and vice versa). I alerted Croteam, and they said they
> planned to fix this in a later patch.
>
> The Linux codebase is at 1.07, Win32 is at 1.50 or something right
now,
> so
> it might be fixed, but I haven't gotten those changes (well, I haven't
> even asked for them).
>
> --ryan.

-- 
_____________________________________
Relic2K
Virginia Beach, VA
E-Mail: relic2k at canada.com
Reg Linux User: 223221
Sub WineX Member





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