From icculus at clutteredmind.org Sat Jan 4 17:42:56 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Sat, 4 Jan 2003 17:42:56 -0500 (EST) Subject: new beta...sorta. Message-ID: For those of you that realized ssam beta1a expired today, there's a new binary available via loki_update. If you don't have loki_update installed, you can download: http://www.icculus.org/updates/ssam/ssamtfe-beta1b.sh.bin MAKE SURE YOU DOWNLOAD AS A BINARY FILE. and run it: sh ./ssamtfe-beta1b.sh.bin There are no fixes in this version. It just extends the beta expiration (and tests the autoupdater). --ryan. From scott at therubberroom.org Sat Jan 4 19:21:38 2003 From: scott at therubberroom.org (Scott Tyson) Date: 04 Jan 2003 16:21:38 -0800 Subject: [ssam] new beta...sorta. In-Reply-To: References: Message-ID: <1041726098.1786.4.camel@metalhead> Excellent is anyone on this list having choppy sound problems? I'm running RH 8.0/Gnome 2 with a TB Santa Cruz sound card. I get good frame rates but sound is useless. Just cuts in and out do to heavy skipping. I'm using the drivers RH installed. hardware: Aopen AK77-333 MB 256 MB PC2700 RAM AMD XP 1700 Geforce2MX Turtle Beach Santa Cruz Sound Card On Sat, 2003-01-04 at 14:42, Ryan C. Gordon wrote: > > > For those of you that realized ssam beta1a expired today, there's a new > binary available via loki_update. > > If you don't have loki_update installed, you can download: > > http://www.icculus.org/updates/ssam/ssamtfe-beta1b.sh.bin > > MAKE SURE YOU DOWNLOAD AS A BINARY FILE. > > and run it: > > sh ./ssamtfe-beta1b.sh.bin > > > There are no fixes in this version. It just extends the beta expiration > (and tests the autoupdater). > > --ryan. > > > From hcat at gmx.net Sat Jan 4 19:51:01 2003 From: hcat at gmx.net (Michi) Date: 05 Jan 2003 01:51:01 +0100 Subject: [ssam] new beta...sorta. In-Reply-To: <1041726098.1786.4.camel@metalhead> References: <1041726098.1786.4.camel@metalhead> Message-ID: <1041727861.2960.9.camel@localhost.localdomain> On Sun, 2003-01-05 at 01:21, Scott Tyson wrote: > > is anyone on this list having choppy sound problems? I'm running RH > 8.0/Gnome 2 with a TB Santa Cruz sound card. I get good frame rates > but sound is useless. Just cuts in and out do to heavy skipping. > I'm using the drivers RH installed. > works fine here, no sound skipping at all. my system: Athlon XP 2200+ /w 512 MB RAM GeForce 4 4600 ASUS A7V333 /w onboard sound (C-Media) I'm using redhat 8, too, but my install has been "customized" a bit... using the latest ALSA and GARNOME to name a few things. try running the game without GNOME, 'xinit /path/to/the/game/ssamtfe' to see if GNOME is the problem. if this is not the case (likely), try the ALSA drivers for the santa cruz, info here: http://www.alsa-project.org/alsa-doc/doc-php/template.php3?company=Turtle+Beach&card=Santa+Cruz&chip=CS4630&module=cs46xx bye, hcat btw: thanks for another 30 days ryan... ;-) -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: This is a digitally signed message part URL: From scott at therubberroom.org Sun Jan 5 03:18:58 2003 From: scott at therubberroom.org (Scott Tyson) Date: 05 Jan 2003 00:18:58 -0800 Subject: [ssam] new beta...sorta. In-Reply-To: <1041727861.2960.9.camel@localhost.localdomain> References: <1041726098.1786.4.camel@metalhead> <1041727861.2960.9.camel@localhost.localdomain> Message-ID: <1041754739.2299.1.camel@metalhead> I got things working. Alsa driver fixed the problem. Don't have the driver "tuned" yet but I did manage to get some sound to play. Doesn't sound as god as the RH 8.0 driver. Do you have a Santa Cruz card? If so can I see your /etc/modules.conf entrys for it? On Sat, 2003-01-04 at 16:51, Michi wrote: > On Sun, 2003-01-05 at 01:21, Scott Tyson wrote: > > > > is anyone on this list having choppy sound problems? I'm running RH > > 8.0/Gnome 2 with a TB Santa Cruz sound card. I get good frame rates > > but sound is useless. Just cuts in and out do to heavy skipping. > > I'm using the drivers RH installed. > > > > works fine here, no sound skipping at all. > > my system: > > Athlon XP 2200+ /w 512 MB RAM > GeForce 4 4600 > ASUS A7V333 /w onboard sound (C-Media) > > I'm using redhat 8, too, but my install has been "customized" a bit... > using the latest ALSA and GARNOME to name a few things. > > try running the game without GNOME, 'xinit /path/to/the/game/ssamtfe' > to see if GNOME is the problem. > > if this is not the case (likely), try the ALSA drivers for the santa > cruz, info here: > > http://www.alsa-project.org/alsa-doc/doc-php/template.php3?company=Turtle+Beach&card=Santa+Cruz&chip=CS4630&module=cs46xx > > > bye, > > hcat > > > btw: thanks for another 30 days ryan... ;-) > > > From hcat at gmx.net Sun Jan 5 08:37:53 2003 From: hcat at gmx.net (Michi) Date: 05 Jan 2003 14:37:53 +0100 Subject: [ssam] new beta...sorta. In-Reply-To: <1041754739.2299.1.camel@metalhead> References: <1041726098.1786.4.camel@metalhead> <1041727861.2960.9.camel@localhost.localdomain> <1041754739.2299.1.camel@metalhead> Message-ID: <1041773873.1785.39.camel@localhost.localdomain> On Sun, 2003-01-05 at 09:18, Scott Tyson wrote: > I got things working. Alsa driver fixed the problem. Don't have the > driver "tuned" yet but I did manage to get some sound to play. Doesn't > sound as god as the RH 8.0 driver. Do you have a Santa Cruz card? no. using CMI8738 onboard sound atm. redhat uses standart oss lite kernel drivers which don't support the CMI8738 so i have to use ALSA. no problem 'cause everyone will be using ALSA sooner or later... > If so can I see your /etc/modules.conf entrys for it? well i dont have the cruz but the modules.conf entrys should be: # ALSA portion alias char-major-116 snd alias snd-card-0 snd-cs46xx # module options should go here # OSS/Free portion alias char-major-14 soundcore alias sound-slot-0 snd-card-0 # card #1 alias sound-service-0-0 snd-mixer-oss alias sound-service-0-1 snd-seq-oss alias sound-service-0-3 snd-pcm-oss alias sound-service-0-8 snd-seq-oss alias sound-service-0-12 snd-pcm-oss for module options read http://www.alsa-project.org/alsa-doc/doc-php/template.php3?company=Turtle+Beach&card=Santa+Cruz&chip=CS4630&module=cs46xx#opt after the drivers are installed run $ amixer set Master 100 $ amixer set PCM 100 unmute $ amixer set CD 100 unmute # /usr/sbin/alsactl store you can also use a mixer app like alsamixer. you can then use $ /usr/sbin/alsactl restore to restore the alsa profile (stored in /etc/asound.state) from what i've heard alsa's cruz drivers aren't bad so i hope you get them to work... bye hcat -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: This is a digitally signed message part URL: From scott at therubberroom.org Mon Jan 6 00:19:10 2003 From: scott at therubberroom.org (Scott Tyson) Date: 05 Jan 2003 21:19:10 -0800 Subject: [ssam] new beta...sorta. In-Reply-To: <1041773873.1785.39.camel@localhost.localdomain> References: <1041726098.1786.4.camel@metalhead> <1041727861.2960.9.camel@localhost.localdomain> <1041754739.2299.1.camel@metalhead> <1041773873.1785.39.camel@localhost.localdomain> Message-ID: <1041830350.2125.1.camel@metalhead> Thanks! I removed the also modules and went back to my old sounddriver, whatever RH ships since it sounds 1000x better than the alsa, and now Serious Sam works just fine, no sound clipping or anything. shrug. On Sun, 2003-01-05 at 05:37, Michi wrote: > On Sun, 2003-01-05 at 09:18, Scott Tyson wrote: > > I got things working. Alsa driver fixed the problem. Don't have the > > driver "tuned" yet but I did manage to get some sound to play. Doesn't > > sound as god as the RH 8.0 driver. Do you have a Santa Cruz card? > no. using CMI8738 onboard sound atm. redhat uses standart oss lite > kernel drivers which don't support the CMI8738 so i have to use ALSA. > no problem 'cause everyone will be using ALSA sooner or later... > > > If so can I see your /etc/modules.conf entrys for it? > well i dont have the cruz but the modules.conf entrys should be: > > > # ALSA portion > alias char-major-116 snd > alias snd-card-0 snd-cs46xx > # module options should go here > > # OSS/Free portion > alias char-major-14 soundcore > alias sound-slot-0 snd-card-0 > > # card #1 > alias sound-service-0-0 snd-mixer-oss > alias sound-service-0-1 snd-seq-oss > alias sound-service-0-3 snd-pcm-oss > alias sound-service-0-8 snd-seq-oss > alias sound-service-0-12 snd-pcm-oss > > > for module options read > http://www.alsa-project.org/alsa-doc/doc-php/template.php3?company=Turtle+Beach&card=Santa+Cruz&chip=CS4630&module=cs46xx#opt > > > after the drivers are installed run > $ amixer set Master 100 > $ amixer set PCM 100 unmute > $ amixer set CD 100 unmute > # /usr/sbin/alsactl store > > you can also use a mixer app like alsamixer. > > you can then use > $ /usr/sbin/alsactl restore > to restore the alsa profile (stored in /etc/asound.state) > > > from what i've heard alsa's cruz drivers aren't bad so i hope you get > them to work... > > > bye > > hcat From frederik at dannemare.dk Thu Jan 9 07:43:47 2003 From: frederik at dannemare.dk (Frederik Dannemare) Date: Thu, 09 Jan 2003 13:43:47 +0100 Subject: [ssam] new beta...sorta. In-Reply-To: References: Message-ID: <3E1D6E83.40402@dannemare.dk> Ryan C. Gordon wrote: > > For those of you that realized ssam beta1a expired today, there's a new > binary available via loki_update. > > If you don't have loki_update installed, you can download: > > http://www.icculus.org/updates/ssam/ssamtfe-beta1b.sh.bin > > MAKE SURE YOU DOWNLOAD AS A BINARY FILE. > > and run it: > > sh ./ssamtfe-beta1b.sh.bin > > > There are no fixes in this version. It just extends the beta expiration > (and tests the autoupdater). thanks for all the work you've put into making this port. Has worked very well for me on two different systems (both debian woody) where a friend and I have played through[1] the whole game on cooperative mode. /frederik [1] we only miss beating the very last monster (really, really big one. don't remember his name/race). We are running around inside an arena of some kind with a huge spaceship above in the sky. Attacking him with weapons directly won't work (he'll regenerate). We have to jump through some kind of 'rings' (there's four of them), that will shortly activate a beem from the spaceship. Dunno how to get all the way past this final 'puzzle', though. From icculus at clutteredmind.org Thu Jan 9 14:11:37 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Thu, 9 Jan 2003 14:11:37 -0500 (EST) Subject: [ssam] new beta...sorta. In-Reply-To: <3E1D6E83.40402@dannemare.dk> Message-ID: > [1] we only miss beating the very last monster (really, really big one. > don't remember his name/race). We are running around inside an arena of some > kind with a huge spaceship above in the sky. Attacking him with weapons > directly won't work (he'll regenerate). We have to jump through some kind of > 'rings' (there's four of them), that will shortly activate a beem from the > spaceship. Dunno how to get all the way past this final 'puzzle', though. This is a bug, actually...the beam isn't hurting the last boss, and (this part isn't a bug) you can't kill him with just your guns, because he'll regenerate. --ryan. From frederik at dannemare.dk Thu Jan 9 20:01:37 2003 From: frederik at dannemare.dk (Frederik Dannemare) Date: Fri, 10 Jan 2003 02:01:37 +0100 Subject: [ssam] new beta...sorta. References: Message-ID: <3E1E1B71.202@dannemare.dk> Ryan C. Gordon skrev: >>[1] we only miss beating the very last monster (really, really big one. >>don't remember his name/race). We are running around inside an arena of some >>kind with a huge spaceship above in the sky. Attacking him with weapons >>directly won't work (he'll regenerate). We have to jump through some kind of >>'rings' (there's four of them), that will shortly activate a beem from the >>spaceship. Dunno how to get all the way past this final 'puzzle', though. > > This is a bug, actually...the beam isn't hurting the last boss, and (this > part isn't a bug) you can't kill him with just your guns, because he'll > regenerate. Darn bug. We tried activating the beam again and again for more than an hour before we finally gave up :) /frederik