From icculus at clutteredmind.org Thu Dec 5 16:31:47 2002 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Thu, 5 Dec 2002 16:31:47 -0500 (EST) Subject: test. Message-ID: Whoop. There it is. --ryan. From fexpop at onlinehome.de Fri Dec 6 03:51:59 2002 From: fexpop at onlinehome.de (Felix Homann) Date: Fri, 6 Dec 2002 09:51:59 +0100 Subject: European version works Message-ID: <200212060951.59532.fexpop@onlinehome.de> Thanks Ryan, runs great! --Felix From fexpop at onlinehome.de Fri Dec 6 05:13:12 2002 From: fexpop at onlinehome.de (Felix Homann) Date: Fri, 6 Dec 2002 11:13:12 +0100 Subject: Network compatibility Message-ID: <200212061113.12786.fexpop@onlinehome.de> Hi, now that the Linux version is not network compatible with win32, will it be in the future? --Felix From icculus at clutteredmind.org Fri Dec 6 14:31:54 2002 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Fri, 6 Dec 2002 14:31:54 -0500 (EST) Subject: [ssam] Network compatibility In-Reply-To: <200212061113.12786.fexpop@onlinehome.de> Message-ID: > now that the Linux version is not network compatible with win32, will it be in > the future? Likely, no. The reason is that the game sends a checksum of (among other things) some floating point numbers, but GCC and Visual C come up with slightly different values here. Generally, this isn't a problem, but when you need two values to have the exact same bits, it kills you. What is needed is another patch to the win32 version, but that is not likely to happen. Locally (months ago) I built a win32 version that just disables the checksum verification, and managed to walk around between win32 and linux for awhile, so that's the only problem. That being said, Croteam is aware of this issue and supposedly took it into account when rewriting the networking code for the 1.07 patch, so it very well _might_ work with The Second Encounter...The First Encounter was only patched up to 1.05. ...coincidentally, this is how you can pick out the Linux servers in the in-game server browser: look for First Encounter games that report themselves as version 1.07. :) --ryan. From fexpop at onlinehome.de Fri Dec 6 18:13:01 2002 From: fexpop at onlinehome.de (Felix Homann) Date: Sat, 7 Dec 2002 00:13:01 +0100 Subject: Mousewheel Message-ID: <200212070013.01846.fexpop@onlinehome.de> Hi, the mousewheel seems to be unreliable. I usually use it for switching weapons (like most people I guess), but sometimes it works, sometimes it doesn't. I never had any problem like this in any other game. Bug? --Felix