[smpeg] Extracting images
Ryan C. Gordon
icculus at clutteredmind.org
Sat Apr 5 17:46:26 EST 2003
> is there an open source opengl sample program ?
> nothing big though cuz i want to look into using smpeg for in-game movies,
> like cut-scenes.
Look at "glmovie.c" in the smpeg distro.
> > Hi - I'm trying to read in a MPEG File and extract it into a whole heap
> > of .bmp files. At the moment I can get it playing onto the screen, but I
> > can't seem to find anything that would allow me to get the pixels out of a
> > frame.
If you aren't using YUV hardware acceleration (use SMPEG_setdisplay() to
point it at an offscreen surface in RBG format), then you can look at the
linear framebuffer by using the SDL_surface's "pixels" field:
If you want to show each frame to the screen AND read the decoded bits:
SDL_GetVideoSurface()->pixels;
Again, this ONLY works if you aren't using a YUV-accelerated surface.
And for OpenGL surfaces, render a frame and use glReadPixels() to get it.
You'll have to flip the image yourself, but that's trivial.
--ryan.
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