[sdlsound] Announcing SDL_sound 1.0.2

Chris Nelson chris at toysforbob.com
Thu Apr 17 14:40:36 EDT 2008


Awesome!

Thanks for your work on this!

-Chris



Ryan C. Gordon wrote:
>
> It's been awhile, and a lot of good fixes have been accumulating in 
> revision control for many months, so it's time for a new stable branch 
> release of SDL_sound. Introducing version 1.0.2!
>
>
> Notable changes:
>
> - Added playsound_simple.c for a dirt-simple usage example.
> - Fixed potential buffer underflow in Speex code (Thanks, Andrea!).
> - Fix broken .voc decoder.
> - Look for speex.h in correct location for newer libspeex releases.
> - Minor correction in Timidity resampling code (Thanks, Sam!).
> - Fixed uninitialized buffer in mpglib. (Thanks, Phil!).
> - Fixed bogus memory dereference when SMPEG fails init (thanks, Chris!).
> - Fixed for FLAC 1.1.3 API. (Thanks, Josh!).
> - Fixed mpglib build issue (thanks, Sam!).
> - Fixed gcc4 warnings.
> - Fixed Mac OS X build issue.
> - Fixed libmodplug build issue (thanks, Tyler!).
> - Fixed automake issues.
> - Converted repository to Subversion.
> - Corrected MikMod URL
> - Converted all text to UTF-8.
> - Updated my email address.
>
>
> Complete CHANGELOG:
>   http://icculus.org/SDL_sound/downloads/CHANGELOG
>
> Source package:
>   http://icculus.org/SDL_sound/downloads/SDL_sound-1.0.2.tar.gz
>
> SVNweb:
>   http://svn.icculus.org/SDL_sound/branches/stable-1.0/
>
>
> Thanks to everyone that contributed to this release!
>
> --ryan.
>
>
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