[sdlsound] probs with sound_init

vano khan1 at mail.ru
Sun Dec 8 12:26:56 EST 2002


the code is
        SDL_Init(SDL_INIT_AUDIO);
        Sound_Init();

        int buff = 4096;

        Sound_Sample *sample;
        sample = Sound_NewSampleFromFile("shine.ogg", 0, buff);
        text->AppendText(wxString(SDL_GetError())+"\n");

I've got all libs up-to-date





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