playsound bug

Torbjörn Andersson torbjorn.e.andersson at
Tue Oct 23 10:25:26 EDT 2001

Ryan C. Gordon wrote:

 > Actually, is there a good reason to use the overflow buffer at all?
 > Wouldn't it be better just to keep track of how much more of
 > sample->buffer needs to be written and memcpy() from there directly?

I never even thought of that, but it sounds reasonable. Come to think of 
it, it may even be necessary for the SDL_mixer rewrite you've been 
talking about.

So we'd need either a pointer or an Uint32 to keep track of how much of 
the buffer has been used. Should that be in the Sound_Sample or in the 
Sound_Sample_Internal struct?

Torbjörn Andersson

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