The old code doesn't build on SGI IRIX, (and probably a few other platforms like Mac OS X, perhaps some BSDs) and that matters to me. If SDL's mouse movement is the problem, the solution is to fix SDL, not IOQuake3. That would benefit a large variety of applications depending on SDL for mouse input.<br>
What would be constructive would be for you to create a test case using SDL that shows the problem and then work with the libSDL people to fix it. What you are promoting is a temporary solution, a workaround, but it doesn't target the core problem.<br>
<br>Patrick Baggett<br><br><div><span class="gmail_quote">On 5/6/08, <b class="gmail_sendername">Dirk</b> <<a href="mailto:noisyb@gmx.net">noisyb@gmx.net</a>> wrote:</span><blockquote class="gmail_quote" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; margin-left: 0.80ex; border-left-color: #cccccc; border-left-width: 1px; border-left-style: solid; padding-left: 1ex">
I think I can troll harder than I did in the last mails.<br><br> Actually I wanted to give some /constructive/ criticism by suggesting that maintaining only ~1kByte of additional code (the original mouse input code everyone is used to) would give developers of games based on ioq3 and players a /choice/.<br>
<br> Instead you get in your own way that this can't be done because /I/ suggested it.<br><br> Do I really need to post the same suggestion with another mailing list account so you, the ioq3 team, can add the old mouse input as option again without losing face?<div>
<span class="e" id="q_119bc07f684aa074_1"><br><br><br> Zachary wrote:<br><blockquote class="gmail_quote" style="border-left-color: #cccccc; border-left-width: 1px; border-left-style: solid; padding-left: 1ex"> I realize that you simply want to troll more and have a reply, so have at it.<br>
<br> The "situation" isn't relevant, SDL will be better for mouse input in the future. This will not hold up a release.<br><br><br> On May 5, 2008, at 6:01 PM, Dirk wrote:<br><br><blockquote class="gmail_quote" style="border-left-color: #cccccc; border-left-width: 1px; border-left-style: solid; padding-left: 1ex">
You /do/ realize that this will result in a 1.16-vs-1.32-like situation for all games based on ioq3, do you? Calling me a troll won't change this fact.<br><br></blockquote><br> -Zachary<br><a href="mailto:zachary@ioquake.org" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">zachary@ioquake.org</a><br>
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