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<DIV><FONT face=Arial size=2>What sense would it make for id to change this
definition and not modify any headers or networking functions? Trying this is
pointless in my opinion ... Even if it worked for a while, I'm sure that at some
point discrepancies would crop up and in the best case you would be kicked from
the server.</FONT></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=cbunting99@gmail.com href="mailto:cbunting99@gmail.com">Christopher
Bunting</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=quake3@icculus.org
href="mailto:quake3@icculus.org">quake3@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, April 19, 2008 3:48
AM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [quake3] Supported
protocols</DIV>
<DIV><BR></DIV>
<DIV>Hello,</DIV>
<DIV> </DIV>
<DIV>What happens if your change PROTOCOL_VERSION in qcommon.h to the protocal
version that the server supports? Look at the 1.17 source code or 1.30, it's
all pretty much the same, the numder is all that seems to be updated.</DIV>
<DIV> </DIV>
<DIV>Chris<BR><BR></DIV>
<DIV class=gmail_quote>On Fri, Apr 18, 2008 at 1:10 PM, Mariusz Przybylski
<<A href="mailto:pay7n@o2.pl">pay7n@o2.pl</A>> wrote:<BR>
<BLOCKQUOTE class=gmail_quote
style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Hi,<BR><BR>Which
protocols ioq3 currently supports ? Yesterday i've tried to connect to one
of the NoGhost 1.16n servers, and received wrong protocol
error.<BR><BR>Currently NoGhost is 3rd most played q3 mod today, right after
Urban Terror and CPMA. However it uses protocol version 43 (point release
1.16n) thus forbidding ioq3 to connect.<BR><BR>What I thought of is that it
would be a very good idea to give a support for older protocols (like 1.16,
1.31 etc.), to make ioq3 client actually USEFUL for real gameplay. I don't
really know how much work it would take to have multiple network codebases,
but surely it would pay off, by gaining more players' attention, not only
developers. And there are at least half hundred players on 1.16
platform.<BR><BR>Would it be possible to have older protocol(s) supported?
And if yes, by what
means?<BR><BR><BR>--Mario<BR><BR>---<BR>[Attachement]<BR><BR>Protocol
version, Point release version<BR>68, 1.32<BR>67, 1.31<BR>66, 1.30<BR>66,
1.29h<BR>48, 1.27g<BR>46, 1.26<BR>45, 1.17<BR>43, 1.16n<BR><BR>---<BR>To
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