<div>Hello,</div>
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<div>What happens if your change PROTOCOL_VERSION in qcommon.h to the protocal version that the server supports? Look at the 1.17 source code or 1.30, it's all pretty much the same, the numder is all that seems to be updated.</div>
<div> </div>
<div>Chris<br><br></div>
<div class="gmail_quote">On Fri, Apr 18, 2008 at 1:10 PM, Mariusz Przybylski <pay7n@o2.pl> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Hi,<br><br>Which protocols ioq3 currently supports ? Yesterday i've tried to connect to one of the NoGhost 1.16n servers, and received wrong protocol error.<br>
<br>Currently NoGhost is 3rd most played q3 mod today, right after Urban Terror and CPMA. However it uses protocol version 43 (point release 1.16n) thus forbidding ioq3 to connect.<br><br>What I thought of is that it would be a very good idea to give a support for older protocols (like 1.16, 1.31 etc.), to make ioq3 client actually USEFUL for real gameplay. I don't really know how much work it would take to have multiple network codebases, but surely it would pay off, by gaining more players' attention, not only developers. And there are at least half hundred players on 1.16 platform.<br>
<br>Would it be possible to have older protocol(s) supported? And if yes, by what means?<br><br><br>--Mario<br><br>---<br>[Attachement]<br><br>Protocol version, Point release version<br>68, 1.32<br>67, 1.31<br>66, 1.30<br>
66, 1.29h<br>48, 1.27g<br>46, 1.26<br>45, 1.17<br>43, 1.16n<br><br>---<br>To unsubscribe, send a blank email to <a href="mailto:quake3-unsubscribe@icculus.org" target="_blank">quake3-unsubscribe@icculus.org</a><br>Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50" target="_blank">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50</a><br>
<br><br></blockquote></div><br>