I have a First Gen 8-core with a mid-range gfx card I'd love to try this on.<div>can't wait for you to check in the code. Yum.<br><br><div><span class="gmail_quote">On 3/4/08, <b class="gmail_sendername">Thilo Schulz</b> <<a href="mailto:arny@ats.s.bawue.de">arny@ats.s.bawue.de</a>> wrote:</span><blockquote class="gmail_quote" style="margin:0;margin-left:0.8ex;border-left:1px #ccc solid;padding-left:1ex">
On Dienstag, 4. März 2008, Stephan Reiter wrote:<br> <br>> I actually don't believe you, because you did a fabulous job with that<br> > patch. But on the other hand, not everybody is into raytracing. I wasn't<br>
> until about two years ago, so ...<br> <br> <br>You can believe me - most of the changes did not have anything to do with the<br> renderer at all. It was actually more a browsing through the code with the<br> debugger and see how things work, how they had to be changed so it works with<br>
EliteForce.<br> <br><br> > But I have to be honest: I don't think that raytracing will replace<br> > rasterization anytime soon. As long as rasterization can deliver the great<br> > illusions we see in recent AAA games, there's no need for accurate<br>
> simulations of light transport. Faking reflections/refrections/etc. will be<br> > fine for the average gamer. It's an interesting field to do research in<br> > though. :-)<br> <br> <br>Yes, I'd like to do research on a similar problem: Auralisation, meaning:<br>
calculating impulse responses for sounds in rooms with some type geometry. I<br> just need to get my lazy ass up and start leaning the stuff behind it.<br> <br><br> > And indeed, EF is still fun to play! I used to work on a coop-mod for EF,<br>
> but with the release of the single player source code it kinda lost its<br> > appeal. ;-)<br> <br> <br>Oh yes, I remember the coop mod. I was an active news admin at<br> <a href="http://www.hazardteam.de">www.hazardteam.de</a> back then and covered that story frequently.<br>
<br> --<br> <br>Thilo Schulz<br> <br></blockquote></div><br><br clear="all"><br>-- <br>Some people building C++/Obj-C code on OS X with Xcode and who have a problem to solve think: "I know, I'll use the Boost Libraries". Now they have two problems--three if they are planning on using Boost for regular expressions.
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