I'd wish it did, but either way put it as a patch as well so that people who are modifying ioq3 are able to implement it.<br><br><div class="gmail_quote">On Nov 17, 2007 8:15 AM, gord <<a href="mailto:gordallott@gmail.com">
gordallott@gmail.com</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="Ih2E3d"><br>On Fri, 2007-11-16 at 14:35 -0800, Jorge Peņa wrote:
<br>> I haven't worked on my game in a while but just in case I do again I<br>> bookmarked the email, is there any particular place you're going to<br>> keep it at? Maybe you should add it as an attachment on ioq3's
<br>> bugzilla, even though I doubt it'll become part of the engine since<br>> it's extra features.<br><br><br></div>patch is on bugzilla now, sorry forgot to include the link:<br><a href="http://bugzilla.icculus.org/show_bug.cgi?id=3422" target="_blank">
http://bugzilla.icculus.org/show_bug.cgi?id=3422</a><br><div class="Ih2E3d"><br><br>On Fri, 2007-11-16 at 15:21 -0800, Zachary Slater wrote:<br>><br>> Once the patch is better tested, it'll go on the patches page.
<br>><br>><br><br></div>is there any particular reason why this patch could not become part of<br>the mainline codebase? its disabled by default, does not alter the<br>actual quake 3 engine (just changes where it renders to) and if the user
<br>does not have the required hardware capabilities it should be completely<br>bypassed (ie: as if it isn't part of the engine)<br><br>when developing this patch i was working under the following guidelines<br>taken from the ioquake3 README:
<br>"The focus for ioquake3 to develop a stable base suitable for further<br>development, and provide players with the same Quake 3 experience<br>they've had<br>for years. As such ioq3 does not have any significant graphical
<br>enhancements<br>and none are planned at this time. However, improved graphics and sound<br>patches will be accepted as long as they are entirely optional, do not<br>require new media and are off by default."<br><br>
and its not like graphical enhancements havn't been applied in the past<br>(r_ext_texture_filter_anisotropic comes to mind).<br><font color="#888888">--<br>gord <<a href="mailto:gordallott@gmail.com">gordallott@gmail.com
</a>><br></font></blockquote></div><br>