SDL usage on windows breaks compatibility with idTech3 anyway. Not by code but input. Once you switch from quake3 to ioquake(with SDL) your mouse goes crazy.<br>( Is this fixed? Is this a SDL bug? If SDL is buggy why do you use it? etc ... )
<br>Dirk is another whiner like me... who cares about g_logfle/g_log<br><br><div><span class="gmail_quote">On 10/23/07, <b class="gmail_sendername">Ryan C. Gordon</b> <<a href="mailto:icculus@icculus.org">icculus@icculus.org
</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br>> Yes but it didn't cause a problem before ioq3 was linked against
<br>> libgthread (via SDL). It's pretty poor for said library to be exporting<br>> such a potentially clashy symbol really.<br><br>I don't think libgthread.so is an SDL dependency, unless something like<br>libesound is pulling it in...in which case, SDL can and should be built
<br>to dlopen() those libraries at runtime.<br><br>--ryan.<br><br><br><br>---<br>To unsubscribe, send a blank email to <a href="mailto:quake3-unsubscribe@icculus.org">quake3-unsubscribe@icculus.org</a><br>Mailing list archives:
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