<br><div><span class="gmail_quote">On 8/8/07, <b class="gmail_sendername">Dirk</b> <<a href="mailto:noisyb@gmx.net">noisyb@gmx.net</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Ben Noordhuis wrote:<br>> On 8/8/07, Dirk <<a href="mailto:noisyb@gmx.net">noisyb@gmx.net</a>> wrote:<br>>> Sending a patch that does what I want doesn't work either.<br>><br>> What does this tell you?
<br>><br><br>That 7 years of custom maps and mods are ignored because the developers<br>rather write how to enable automatic downloads in their docs instead of<br>writing how disable it and making it the default in the client.
</blockquote><div><br>Hello.<br><br>My main engine is Telejano. But I have a few experimenta branchs. <br> SinglePlayer.. with broken multiplayer support, but better singleplayer perfomance. <br> Altollano, with a new netcode, that replace all binary by text. A text only netcode protocol (not XML, but asciiz strings).
<br> MiniRun,... a branch that is self-supported and included a few key resouces builin/hardcoded, so no external files are needed. (now is the main branch).<br>And I am a single dev, in a single proyect.<br><br>What this show is that If you dont like the design decisions that define a proyect. You can create a branch. On the new branch, chose a different design decisions. And mantain that branch.
<br>Often a branch is not enough interesting, and die. But you will learn from the attemp. <br><br><br><br><br></div></div><br>