I've thought and talked about this before and people only said it wouldn't be worth it. It'd be more practical to just use TeamSpeak or Ventrilo. I forgot the specific reasons, but if you go to <a href="http://quakesrc.org">
quakesrc.org</a> you could search for 'VOIP' or 'Voice Chat' in the Quake 3 section, I and others have posted about it. Hope that helps.<br><br><div><span class="gmail_quote">On 6/8/07, <b class="gmail_sendername">
Ahmed MANSOUR</b> <<a href="mailto:911freak@gmail.com">911freak@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<font face="Trebuchet MS" size="2">Hi guys,
<br>For quite some time i have been wondering </font>if it is possible (and useful) to add voice chat support to the engine.<br>I think it would be a great enhancement to the game to add VoIP to the client and server code, because I think it is more pratical to
<br>to speak than to chat using keyboard while playing. And it won't break the backward compatibility, and we can use some GPL'd VoIP soft code like OpenWengo in the game to do that.<br>What do you think? <br> <br>
<br><br> <br>
</blockquote></div><br>