Hey guys, I just spent a while compiling, setting up Freetype inside my source tree, and modifying my visual studio solution settings and the Makefile, now I supposedly have Freetype support, all I did was enable BUILD_FREETYPE. Now, my question is, does this mean I can simply insert ttf's into the game? I think it was inside fonts/, at least that's what Tr3b says for his XreaL engine (
<a href="http://www.quakesrc.org/forums/viewtopic.php?t=6040&highlight=freetype">http://www.quakesrc.org/forums/viewtopic.php?t=6040&highlight=freetype</a> ). I know I know, they're different engines, but I opened them both up and to my surprise they seemed to have the same things, at least, from what I could tell.
<br><br>Thanks guys, I'd appreciate any help.<br><br>I'd test it myself but I don't know how to. I think I basically put them in there and then do something with the .menu files? What if I want to use it throughout the game, such as inside the console and what not? It's okay, I don't need ultra specific instructions if you guys don't have time, I'd appreciate at least a general answer though, if not, it's alright.
<br><br>Thanks again!<br>