It seems my less than exhaustive testing previously didn't prove enough. I'm not sure if it's the same problem, but I saved the terminal output and I saved the error report produced by osx.<br><br>Tony asked if I was using non standard pk3 files. I have mods installed and I'm trying to connect to a server which would require that mod; I think it was excessiveplus. Is that what you meant?
<br><br>I have an updated osx and I'm using rc2. <br><br>ps. Why is it that I need to put all my mods and pak files in the /Library/Application Support/Quake file rather than in the normal /Application folder? It's almost as if that's the real q3 folder and the one in applications is just a front.
<br><br><br><div><span class="gmail_quote">On 08/09/06, <b class="gmail_sendername">Harsha Sri Narayana</b> <<a href="mailto:harshavsn@gmail.com">harshavsn@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div><span class="e" id="q_10d8d6a5a065651c_0">On 07/09/06, <b class="gmail_sendername">Tony J. White</b> <<a href="mailto:tjw@webteam.net" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">tjw@webteam.net
</a>> wrote:<div><span class="gmail_quote"></span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
On Thu, Sep 07, 2006 at 06:27:44PM +0100, Harsha Sri Narayana wrote:<br>> I'm having problems with 1.32rc1 (for mac). When I connect to some<br>> servers it exits and produces an error report. If I'm not providing the
<br>> right information, or if this is in the wrong place (ie should be posted<br>> to the forum) then tell me.<br>><br>> The report is attached to this email.<br>> ps. Thanks for all the hard work you guys are putting in.
<br><br><br>The crash report says: "Version: 1.34-rc1 (1.34-rc1)"<br><br>Have you tried the latest one (rc2)?<br><br><a href="http://icculus.org/quake3/files/ioquake3-1.34-rc2.dmg" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">
http://icculus.org/quake3/files/ioquake3-1.34-rc2.dmg
</a><br><br>Also are you trying to use a mod and/or non-standard .pk3 files?<br><br>It would be helpful to see the console log as well. You can get this<br>by running ioquake3 in a terminal like this:<br><br>cd /Applications/Quake3/ioquake3/
<br>./ioquake3-1.34-rc2.app/Contents/MacOS/ioquake3.ub<br><br>-Tony<br><br></blockquote></div><br></span></div>Got it working<br><br>I ran that ioquake3.ub on rc1 and it complained that I didn't have /Users/SophieKhara/Library/Application Support/Quake3/baseq3/pak0.pk3 although I did have all the pak files in /Applications/Quake3/ioquake3/baseq3. So I copied all the pak files over.
<br><br>Then I downloaded rc2 as instructed. (In my original email I said .32rc1 when I meant .34rc1, that was just habit .. years of typing . 3 2).<br><br>I can't reproduce that crash anymore. Thanks for the help.<br>
<span class="sg">-Harsha
<br><br>
</span></blockquote></div><br>