I find these forums very helpful for programming questions<br><br><a href="http://www.quakesrc.org/forums/">http://www.quakesrc.org/forums/</a><br><br><div><span class="gmail_quote">On 4/13/06, <b class="gmail_sendername">
Mike Davis</b> <<a href="mailto:only_mortal@mac.com">only_mortal@mac.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Take a look at the forums on <a href="http://www.quake3world.com">www.quake3world.com</a>.<br><br>On 13 Apr 2006, at 20:57, Chris Smith wrote:<br><br>> Hi.<br>><br>> I'm seriously thinking of making a stand-alone game /mod using
<br>> icculus/q3 as my base. I say seriously because obviously it's no<br>> small undertaking. I was just wondering if anyone has any helpful<br>> tips, or could point me to any info on the web (doesn't seem to be
<br>> a lot out there, especially if you're gonna be using gcc/*nix)<br>><br>> I've programmed in C++ for the last 10 or so years so I could just<br>> look at all that lovely source code, but I was hoping for any kind
<br>> of shortcut that I could get to get me up and started as fast as<br>> possible (low productivity = low drive etc...)<br>><br>> Cheers, Chris<br>><br>> --<br>> Science is open source religion<br>
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