Thanks, that makes sense. Anyone know of any resources about actually implementing an md4 model with the code?<br><br><div><span class="gmail_quote">On 1/26/06, <b class="gmail_sendername">Tim Angus</b> <<a href="mailto:tim@ngus.net">
tim@ngus.net</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">On Thu, 26 Jan 2006 12:05:23 -0700 Tim wrote:<br>> Does anyone know if the icculus codebase has the md4 skeletal model
<br>> code removed? I am trying to implement Gongo's md4 animation, and it<br>> won't compile with the Icculus codebase, but will with Jason's clean<br>> Quake 3 source.<br><br>Probably related to this:<br><br><a href="http://svn.icculus.org/quake3?rev=100&view=rev">
http://svn.icculus.org/quake3?rev=100&view=rev</a><br></blockquote></div><br>