I may move on to the client anyways, though.<br><br>-Chad<br><br><br><br><div><span class="gmail_quote">On 11/2/05, <b class="gmail_sendername">Tim Angus</b> <<a href="mailto:tim@ngus.net">tim@ngus.net</a>> wrote:</span>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">On Wed, 2 Nov 2005 11:20:43 -0500 Chad wrote:<br>> UPDATE:<br>><br>> Thanks for the help, guys. I had to make a few fixes building the game
<br>> libraries. I got it all built, and the server appears to be running<br>> beautifully! Not a single hitch warning like I was getting with the<br>> vm_interpreter.<br>><br>> I'll try to put together a full patch and submit a Bugzilla PR.
<br>><br>> Quake 3 on Alpha!<br><br>Neat.<br><br>You know on second thought it probably doesn't make a great deal of<br>sense to build the cgame and ui libs when your target only supports the<br>dedicated server, so you could remove these lines for a faster build, if
<br>you wanted.<br><br>> > > $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \<br>> > > $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \<br>> > > $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \<br>> > > $(B)/missionpack/ui$(ARCH).$(SHLIBEXT)
<br></blockquote></div><br><br clear="all"><br>-- <br>Chad Gatesman<br><a href="http://gatesman.dyndns.org/">http://gatesman.dyndns.org/</a>