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Sat Mar 14 01:10:50 EDT 2009


be handy to have some type of demo controls.  But when I did this with Q2,
all I ever did was in-eyes of the person in question.  I had to use a
wallhack as well to determine if the player was moving in response to
knowledge of the location of someone he shouldn't have been able to see. 
Or hear.  Didn't need any serverrecord demos for that, just the regular
one.  I'm assuming if someone's close enough to be seen with a wallhack on
a public server, the recorded demo will also have those entities present
in Q3?  I thought the recorded demo was a simple dump of the network data
that got played back at a later date.  If that's the case, you can
probably recam well enough with a single person demo and certainly check
for possible cheating by only seeing what that person could only have
seen.

While this discussion is neat, before anyone runs out to implement MVD as
an ioq3 patch, you should figure out if there are still any tools out
there that can use this kind of format.  And see if it's useful.  For
machinima, for looking for cheaters, etc.  The leagues I dealt with in the
past required all players to submit their demos directly after a match so
if there were any disputes, an administrator could review them.  Having a
"complete" demo in that regard wouldn't do much besides force the admin to
make sure he stayed on the correct player all the time.

What'd be cooler would be an integration of Q3TV or whatever it's called
now.  QuakeTV?  That was great during QuakeCon and "televising" some of
the RtCW matches (which I also helped referee and administer, waaay back
in the day).

While I'm dreaming, I'd also like a pony!

Monk.

> These are called "Multi-View Demos" and (IIRC) OSP mod was the first to
> do them. (CPMA and Ultra Freeze Tag (mine) did it, along with probably a
> few more.) It consists of three parts:
>
> 1) Send *every* entity to the player taking the MVD, not just those in
> the PVS (potentially visible set)
> 2) Mark the demo as an MVD by setting a configstring
> 3) Enable the cgame keycatcher when playing demos back if playing an
> MVD, interpret keystrokes
>
> This can be as easily done in a mod as in the engine. If the engine did
> it, it would do basically the same thing. One good argument for doing it
> in a mod is that the mod can better control who is allowed to make an
> MVD. Recording an MVD is a great way to maximize the effectiveness of a
> wall hack.
>
> Neil
>
> Jorge Pena wrote:
>> Sweet. I don't know if this is possible, or realistic, but what Monk
>> said about being able to view a demo and move the camera around in the
>> world (Is this what you meant?) would be extremely crazy ( As in,
>> cool). Or is this already possible? Heh. I mean like, instead of
>> having to stage the cameras at record time, make it so that the camera
>> could be moved around in view-time, this way I think it'd make for
>> some really neat videos and it'd be really useful. Imagine moving the
>> camera around to see if someone's around the corner, etc., instead of
>> just being stuck to the recorder's perspective. Again, I don't know if
>> this is possible or realistic ( Or already implemented, haha), just
>> thought it'd be cool.
>
>



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